Advertisement

Budget_Security

User Overview in Games
5.5Avg. User Score
User Score Distribution
positive
8(7%)
mixed
72(65%)
negative
31(28%)
Lowest User Score

Games Scores

Dec 25, 2020
Elite: Dangerous
2
User ScoreBudget_Security
Dec 25, 2020
My first takeoff at the starting station went like this: The autopilot (you can't turn it off first time) stopped working before station exit, resulting in timeout and getting blown up by station defences, and then getting blamed despite having no control over ship. This was also happening to other players in the station. EPIC FAIL. Huge potential, ruined by interface and balancing flaws. Very bad interface and control schemes. The simplest of actions are made convoluted. Bad tutorials, so you have to spend hours looking at youtube community tutorials instead. This game seems to be optimised for HOTAS and VR, without enough consideration for mouse and keyboard. PvE NPC difficulty balancing is awful, and they cheat. PvP is also broken (engineering etc). I also ran into many serious bugs (my PC runs other games fine). Such a pity, as this game has great potential.
report-review Report
PC
Oct 29, 2018
The Elder Scrolls V: Skyrim
6
User ScoreBudget_Security
Oct 29, 2018
Skyrim has huge amounts of content and freedom, but much of it is "quantity over quality". Most quests feel a bit bland, repetitive and uninspired. Many places also feel a bit lifeless, and empty (taverns with just 2 people in them etc). Most characters are very 2-dimensional and a lot of voice acting is not convincing. There is also the usual lack of voice actors (kill a villain, then talk to quest giver who has same voice and tone). In many ways this game is not a big step up from Oblivion. The terrible interface is built around the limits of consoles and their controllers. Level design is linear & restricted due to console hardware limitations (Xbox360 only has 500mb RAM). The mod scene is very vibrant and there is a mod to improve on just about every weak aspect of the base game, but finding and installing 100 mods is very time consuming. Still, there is nothing quite like modding Skyrim - if you persevere through the initial setup you are rewarded with hundreds of additional hours of quest content, much of it to a higher standard than the base game. So, vanilla Skyrim is decent, but not worthy of some of the hype. But add 100 mods and then you have something special.
report-review Report
PC
Oct 14, 2018
Valley
5
User ScoreBudget_Security
Oct 14, 2018
A decent adventure platforming game, with some flaws. Pros: - Solid platforming mechanics. The speed feels exhilarating. - Excellent soundtrack. - Some areas look quite nice. - Decent unintrusive storytelling, conveyed through audio tapes and notes you can find. - Easy and Relaxing. - Good length for an indie game (8 hours for me). Cons: - Dated graphics. Some very dull looking segments. - Mediocre optimisation, as is typical for Unity engine games. Levels also load a bit slow. - Poor save system. Loading a save puts you back at level start. It can take a while to get back to where you were. - Some settings like music volume reset every time I load the game. Default volume is far too loud. - Too easy for some veteran gamers who need a challenge (I don't mind though). - Mouse lag with some graphics settings, even at 60fps. - Mouse Y-axis has far lower sensitivity than X-axis and can't be adjusted (I got used to it though). - Intrusive HUD that can't be toggled off. Conclusion: recommended, but maybe wait for a sale.
report-review Report
PC
Jun 21, 2018
Life is Strange
7
User ScoreBudget_Security
Jun 21, 2018
A game where save-scumming is built right into the mechanics. It has a great atmosphere, solid voice acting, a good visual style, and good sound design. Its about 25 hours long if you interact with everything. Gameplay is rather minimal, as expected from an interactive story type of game, but the rewind feature helps make things more interesting. There were some inconsistencies to the rewind feature though, and it is not always available when you want it. The story and player choices are reasonably well implemented, but there are the usual limitations - choices are limited, and they arguably don't make that much of a difference. The game runs stable, but there were some minor bugs with not being able to activate some objects. Lip-sync is bad. The game also has fairly severe consolitis - an unpleasantly low FOV, bad mouse acceleration, and sensitivity settings that sometimes reset when the game is loaded. The checkpoint save system can be a bit annoying at times. These are all only minor issues - the game was still very enjoyable. Overall, this is a good interactive-story game that I can easily recommend.
report-review Report
PC
May 31, 2018
Dishonored
7
User ScoreBudget_Security
May 31, 2018
One of the better games in the stealth/action genre. It has excellent design philosophy and quality - on par with the standard set by half-life 2. Compared to Metro Last light, this has better gameplay mechanics, especially when stealth is considered. Its a very good port. Controls are very smooth, FOV is adjustable, you can pause any time, cutscenes can be skipped, alt-tab works well, levels load fast, and there is a nice old-fashioned manual save system. It even resumes reliably from S3 sleep. The writing is above average. Although linear, levels are well designed with multiple routes to objectives. Voice acting is good, but american - I would have preferred europeans in this victorian industrial setting. The graphics are technically average, but artistically very nice. All the textures are based on watercolor art instead of photos - it looks lovely. This game is good, but some things prevent it from being great: The gameplay is solid, but we have seen it all before - it is very mainstream and not “realistic” - guards are as dumb as usual, and if I had to sneak past one, there was always a perfectly placed cover object etc, and I would roll my eyes. The game is also not very “large” - it was probably made on a modest budget by AAA standards. I also do not like the dark magic theme (though I do like the steampunk theme). Overall, this is a quality game I can easily recommend.
report-review Report
PC
May 20, 2018
The Vanishing of Ethan Carter
7
User ScoreBudget_Security
May 20, 2018
A puzzle walking sim with beautiful environments and a subtle dark atmosphere. The visuals are amazing - the extensive use of photogrammetry produces very realistic models and textures. In my opinion this game represents the largest advance in graphics since 2007's “Crysis”. The story is lean but well written and narrated. The puzzles are fairly simple, but use neat mechanics, and are very well presented. A minor complaint is that there is no manual save system - only checkpoints, and they are quite far apart at times. This game runs well on old hardware, but stutters a bit. Overall, this is one of the best indie games of recent years.
report-review Report
PC
May 15, 2018
A Story About My Uncle
7
User ScoreBudget_Security
May 15, 2018
A good adventure platformer game built around a solid grapple mechanic. It has a well narrated "bed time" story format that keeps it engaging enough for people like me who normally don't play pure platforming games. The game is fairly short - about 5 hours - but the length felt about right considering its an indie game at a modest price. Graphics are mostly very good. The first level does look a bit dated, but some of the later ones look really good and have an amazing sense of scale to them (if only Skyrim's pathetic "black reach" cave looked as impressive as the ice cave in this game). The difficulty balance is good for most gamers, but some of the later parts are quite challenging. There is a timed segment that will prove very difficult for anyone who tends to have trouble with platforming games. Be warned. There is only a checkpoint autosave system, but for the most part the checkpoints are not too far apart. This game has a very polished feel - it ran smooth and I experienced no technical issues at all. Overall, given the solid mechanics and decent story, I would recommend this game to anyone, as long as they are ok with a lot of platforming. It is also suitable for children age 7+ in my opinion.
report-review Report
PC
May 14, 2018
IL-2 Sturmovik: Cliffs of Dover
3
User ScoreBudget_Security
May 14, 2018
Amazing flight mechanics, but buggy software with a horrible interface. Even with the latest Teamfusion mod, its still a mess.
report-review Report
PC
Feb 25, 2017
Murdered: Soul Suspect
6
User ScoreBudget_Security
Feb 25, 2017
Good premise and atmosphere, but some of the gameplay is mediocre. It's basically an interactive story point-and-click game but with a mainstream 3rd person view, some basic stealth and QTE mechanics, and a larger budget to make it more appealing to the masses. This combination of niche and mainstream works well enough, if you have modest expectations. The story is quite enjoyable, but a bit short. Voice acting is decent, and the music fits the mood well. Graphics are fairly modest on a technical level, but some environments still manage to look beautiful, and the effects look slick. While I was expecting some rough edges with gameplay, the core mystery solving mechanics also have some flaws - the answer was sometimes too obvious or seemed inconsistent or illogical. As a console port there are some issues - flawed mouse sensitivity, clunky PC controls you cannot re-bind and a prohibitive autosave system. All these issues are annoying, but they don't ruin the game completely. Possessing cats and solving crimes as a ghost was pretty cool at times. This game reminds me a bit of Alan Wake and LA Noire. While not as good as either of those games, it was better than I thought it would be after seeing the professional reviews. Its sad the developer went bust one month after making this game. If you have modest expectations and some patience, its an enjoyable interactive-story game. Recommended, at sale price. tip: add “-nostartupmovies” to the game's steam launch settings.
report-review Report
PC
May 28, 2016
Guns of Icarus Online
7
User ScoreBudget_Security
May 28, 2016
Pros: -Some of the best multiplayer gameplay mechanics ever, its even better than Left4Dead. -No pay-to-win, and no level bonuses, so newcomers have same capabilities as veterans. -A friendly mature community, mostly (at least better than CoD etc.) -easy to learn, difficult to master. -epic battles with up to 32 players divided across 8 airships (4v4). Cons: -Indie game (low budget feel), with some rough edges. -How much fun you have depends very much on who you play with - you will meet some totally incompetent players on the same ship as you, who can ruin the fun. Example: 12 year olds who take captain role and don't know how to fly and disconnect the first moment the ship inevitably starts to lose. -If you like to be able to "go it alone" without relying on others, this game is not for you. Teamwork or die. -The tutorials for beginners could be better. You will have to learn a lot of things the hard way. -Dated graphics (but it still "looks and feels good"). -Small player base - only about 200 concurrent gamers in the evening. -Games often take a long time to start (waiting in lobby for other players to ready up). A friend recommended this. I had modest expectations and the game has exceeded them. I used to only play RedOrchestra2 online, but I liked this game enough that I have added it to my regular online gaming diet. This is a severely underrated game that deserves a much bigger player base. Its great to play with your friends, otherwise its still decent, but not as good.
report-review Report
PC
Apr 27, 2016
Papo & Yo
7
User ScoreBudget_Security
Apr 27, 2016
A charming little indie game with nice presentation and art direction. The music is lovely and fits the scene perfectly. The graphics are technically average, but still look great. This game is fairly short, but about the right length for a game of this type. Most of the gameplay is simple puzzle platforming, but the style and atmosphere stops it from getting boring. The puzzles are well designed but fairly casual, so don't expect a challenge. This game would be suitable for young children, although they may not understand the adult message (which is fine). After enjoying “Brothers – A tale of two sons” (an amazing indie game), I searched for some more indie games that I hoped would be similar, and found this. While Papo & Yo is not as good as Brothers, it is still decent and I recommend it.
report-review Report
PC
Jan 1, 2016
Call of Duty 4: Modern Warfare
4
User ScoreBudget_Security
Jan 1, 2016
Disclaimer: Single-player only. If your a CoD fanboy, this review is not for you, just vote it down without reading, and move on. I normally play more realistic or story focused shooters, but with most CoD fans saying this is the best one in the series, I thought I'd try it (single-player) with modest expectations. It was still a mild disappointment. Production values were fairly mediocre, not what I was expecting from a highly praised big-budget game. Graphics are ok, but nothing special, even for 2007 (inferior to Arma1, Stalker1 and Crysis which all came out the same year). Some level environments are quite nice, but most others are fairly bland and a bit too linear. Sound design is also nothing special, and lacks oomph. The story is ok, but the missions are a very mixed bag. Almost all of them suffer from rinse-and-repeat enemy AI waves. Its all scripted, and seems to be aimed at instant gratification console peasants of below average intelligence. The US infantry missions are just a tedious shooting gallery with a shallow narrative tacked on. No matter what instructions you get from your officer, chances are they are not practical for the situation in front of you. If you deviate from the script even slightly, like attempting to flank where your not supposed to, the mission gets stuck or you get punished. At least there are a few missions with more interesting mechanics (like firing canons from a plane). The only decent conventional mission was “All gullied up” - much more atmospheric and better paced. If only the other missions were as good. You only get to do a (highly scripted) sniper shot once in the game, and only at about 150m. The campaign is quite short at 4-8 hours. The only really good thing was the few jokes your squad make now and then. Open combat mechanics are not fun - arcade and bland. Almost every time you shoot an enemy a new one spawns right behind him, just around a corner. This creates the ludicrous consideration where you may not want to bother shooting someone to avoid dealing with the near infinite replacement enemy spawns. Weapons look nice and have great reload animations, but lack realistic power. Quite a few times the AI would ignore a bullet to the head or multiple rifle shots in the chest. Certain enemies are immune to damage if they are not “supposed” to die at that time - eg: hit a helicopter with anti-tank RPG and nothing happens. This punishes any player initiative. Enemies move without inertia. This makes aiming at them a pain. The AI will tend to just run at you mindlessly. Enemies throw grenades with machine-like accuracy and occasionally seem to be able to track your movement through walls. during training you are instructed to shoot through weak cover, but I encountered many weak surfaces that seemed to be just as effective as concrete. Friendlies are either invincible bullet sponges or get in your way (example: grenade falls at your feet and AI is blocking the only door exit). Overall CoD4 is a fairly mediocre game (but not quite “bad”). How this became the No.1 FPS franchise seems to have little to do with merit.
report-review Report
PC
Dec 25, 2015
Assassin's Creed IV: Black Flag
4
User ScoreBudget_Security
Dec 25, 2015
After the fairly decent AssCreed3, and considering the many positive reviews for this game, I made the mistake of having slightly higher expectations than usual. This unsurprisingly led to some disappointment (yes, sadly going against the trend in most other reviews). But once I recalibrated my expectations to “standard AssCreed fare”, it was not too bad. The story is messy and silly. It has some good parts but most of it is mediocre - overall not as good as AssCreed3 in my opinion. I have the suspicion casual or younger gamers may like it more. It sorely lacks atmosphere when compared to games like Dishonored or The Witcher or films like 'Pirates of the Caribbean'. The script is full of plot holes (even more than usual). Half of the game is fairly serious and makes some sense, but the other half is silly and does not make any sense. This inconsistency harms immersion. The main character is decent, but does not quite have the charisma of Ezio or Haytham from previous games. The missions and gameplay built on the story are very bland and repetitive. Almost any potentially interesting story scenario is reduced to a handful of copy-paste follow/sneak/kill/eavesdrop gameplay designs. It seems like the devs were slightly lazier than usual - AssCreed3 missions were far from perfect, but still seemed slightly more varied and hand-crafted. The difficulty balance of the gameplay is poor. AI detection feels arcade and inconsistent. Stealth areas are severely overpopulated with guards, meaning you are forced to look at the minimap all the time to have any chance of avoiding detection. If you don't reload checkpoints often, open combat is nearly inevitable, which in turn is far too easy. This makes trying to play stealth frustrating, because the odds feel unfairly stacked against you, and it is always so much easier to just fight and kill everyone. But fighting gets boring quickly - you just spam attacks, then counter when prompted, and repeat that indefinitely. The sandbox gameplay has been brought to the fore, but like the main missions, it is very arcade, bland, and repetitive. The open world is large, but most places all look the same. Compared to AC3, there seems to be slightly less content overall, though still more than enough. The problem is a lack of quality, not quantity. Still things like naval battles and boarding enemy ships are novel for a while and work fairly reliably, which is more than can be said of naval battles in a Total War game (Shogun II etc). The sea shanties (songs) are a nice touch, and possibly the single best feature in this game. Graphics are the best yet for an AssCreed game, and the first in my opinion to just about match those of Crysis 1 (released 6 years earlier). The water out at sea looks particularly good. The visual quality does not hold up everywhere though - quite a few ugly meshes and textures here and there. The default settings are poorly optimised - you need to manually tweak the settings to get the best visuals while keeping the FPS high. Ship physics are decent and must feel amazing to the average console peasant, but if you have an eye for realism and have been on a real ship, it still leaves much to be desired. Your 150-ton brig behaves like it has the mass and manoeuvrability of a modern olympic racing yacht combined with the stability of a modern river ferry (complete with bow thrusters). You can sail straight into the wind with no speed loss. Enemy ships also handle like powerboats. In some ways the sailing physics were more realistic in AC3 - you could not sail into the wind, and it felt slightly more natural, though admittedly less reliable (momentarily flying ships etc). PC controls are as bad as usual. They are not game-breaking, but they do work against you - I messed up a lot of missions because my character would do the wrong thing like randomly climbing a wall. A few times just before successfully capturing a huge enemy ship, I would fall from a mast to my death due to glitched controls. The checkpoint system has its usual annoyances and reloads sometimes caused technical problems like missing quest items (requiring quiting to desktop and reloading). I encountered more bugs and glitches and generally rushed content here than in any previous AssCreed game. Overall, for me, AC4 is a mediocre AssCreed game that wasted a lot of potential. It is not a “bad” game, but it does not deserve any of the hyped reviews. I can only recommend it at the steam sale price.
report-review Report
PC
Nov 22, 2015
Sniper: Ghost Warrior 2
5
User ScoreBudget_Security
Nov 22, 2015
An “ok” non-AAA game that provides a mainstream stealth and sniping experience. Presentation and writing are mediocre and clichéd, but I was already expecting this. Otherwise, the story is not bad, and slightly more down-to-earth than most Call of Duty games of late. Levels are very linear and heavily scripted. You are guided by your spotter who stays at your side most of the time. This provides good immersion and manages to convey the sense of working as a team, but his AI is a bit unreliable when in open combat. The scripting is fairly basic and lacks some polish. There were various issues, like dialogue getting cut off, or checkpoints not reloading correctly. A few times my character would confirm over radio that I had the target in my crosshair, but the target was no where to be seen on my screen. The checkpoint save system has the usual irritations associated with such a system. It is also a pity the difficulty settings offer no more options beyond “easy, medium, hard” - I wanted to play “medium”, but without the “red dot” aim assist that ruins the sniping challenge. Also, once you have started, there is no option to change the difficulty later. I had a few crashes to desktop. All these issues were very annoying, but did not ruin the experience. The graphics are decent (as you would expect from the CryEngine) but do not quite have the same visual quality as the Crysis games. Some areas look really nice, but others less so. The standard quality setting are poorly optimised. I achieved much better fps after careful tweaking (tip: put “object detail” on low for massive fps boost and next to no quality loss). Controls are ok, but feel a bit clunky and are unresponsive in some contexts. Fortunately there is no mouse lag or acceleration. Weapon handling and ballistics are ok, but not simulator grade. The game lacks a detailed tutorial and you cannot “zero” the sights to various ranges like you can in ARMA and Red Orchestra 2. The simulation of wind on bullets feels artificial because the wind speed is not effectively reflected in the environment - vegetation does not respond accordingly and there are no other indicators like the sound of wind or moving dust etc. The displayed distances seem to be fake - an ingame distance of 400m is actually closer to 200m (a sin many mainstream games commit one way or another to be more accessible to console peasants). Compared to Far Cry 3, this game was clearly made on a smaller budget, with less content, freedom and polish, but in the end I still liked the single player campaign more here. It is more cohesive and serious, while Far Cry 3 was a theme park of absurd sensationalist violence. Overall this is a decent second-rate game I mildly enjoyed. I had very modest expectations, and it satisfied them. Get it when on sale.
report-review Report
PC
Oct 29, 2015
Hitman: Absolution
6
User ScoreBudget_Security
Oct 29, 2015
A good story with some great characters and humour, but gameplay is a bit mixed - rigid stealth mechanics with an arcade/consolitis feel. Sometimes you get detected for something that you would get away with in real life and vice-versa. Confusingly, enemy eyesight is matched to their torso instead of the direction their face is looking towards. The challenge is annoyingly increased artificially by over-populating levels with guards. To get past them you take things slowly and memorise their pre-defined patrol routes - which can get a bit tedious. The mechanics have a “puzzle game” feel to them. There is little room for improvisation. At least you can always go the guns blazing route if stealth gets too annoying. The gameplay does offer good replayability though, if you want to improve your score for each level and beat the scores of your friends. Levels are on the small side and too linear, but many have nice detail and feel very alive with huge crowds of AI. Some also have funny things and some great easter-eggs. On a technical level though, the graphics are just average (aimed at xbox360 limitations). levels also take unreasonably long to load. The control scheme feels a bit cumbersome. Shooting mechanics are acceptable, but melee combat is poor - clumsy and harsh quick time events that break the flow of the action. The screen FOV is low by desktop standards. The lack of frequent checkpoints or a manual save system can be annoying if you slip up and have to start from the beginning of a level. Also, your gear and outfit are not saved between levels. Even worse, if you reload a checkpoint, some enemies are alive that you killed before reaching that checkpoint. So, gameplay is arguably not quite as good as in Blood Money, but I did find the story in Absolution much more entertaining. Other than some minor issues like very slow loading levels, a few bugs and glitches (once an AI spotting me through a floor), the game runs stable. Overall it is a decent game to get when on sale.
report-review Report
PC
Oct 16, 2015
Tomb Raider: Underworld
5
User ScoreBudget_Security
Oct 16, 2015
A decent entry in the Tomb Raider series, but no more than “average” overall. The story and atmosphere are decent but not great. Most of the gameplay is puzzle platforming. This sometimes gets a bit repetitive, but there is enough variation and cutscenes to prevent it from getting too tedious. The balance between platforming and other types of gameplay is better than in TR-Anniversary (which was all platforming) but maybe not quite as engaging for the masses (and me) as the 2013 reboot (which had more action). The platforming difficulty is generally good for most of us, but on the easy side for hardcore gamers. I struggled with some parts, but always got through after a while. Some environments look really nice (Thailand), but others have rather bare and bland level design. The combat is fairly bad, as expected with this series. The checkpoint save system is also annoying, but not too bad. Though some of the veterans will scoff, I find the optional “field assistance” hints an improvement over the previous games that offered no help at all - now I am less likely to need to look up solutions online when I get stuck. There is still big room for improvement in this area though. At least there are difficulty settings for specific things like enemy health and fall damage. Lara's controls are a bit mixed. In some ways they are fine, but they also feel a bit nervous and she moves less natural (less inertia and animation flow) than in TR-Anniversary. As usual, sometimes the controls don't do what you want, causing many accidental deaths. Also, the camera behaviour can be disorienting, and the FOV is unpleasantly low. At least there is no mouse acceleration. The HUD is bad - you have to open your PDA to change weapon and see how much ammo you have. None of these flaws are game breaking though. Tip: To improve the graphics beyond the max ingame settings, i suggest forcing AF to x4 (ingame AF setting does not work) and AA transparency to 4x supersampling in nvidia control panel. I would say this is a game to get when on sale, and only if you are ok with a lot of puzzle platforming.
report-review Report
PC
Oct 3, 2015
Tomb Raider: Anniversary
3
User ScoreBudget_Security
Oct 3, 2015
In some ways it is a decent game, but as I progressed, it became unplayable for me. It started off ok, but as the puzzles and boss fights got harder, they got more tedious, and the controls got more frustrating. After a while the puzzles feel repetitive (but this is largely a question of personal taste). 95% of the game is pure puzzle platforming (so you should only play this if you really like that sort of gameplay). My playthrough broke down to frustrating trial and error at times. I found the keyboard/mouse controls difficult and at times inconsistent and unresponsive - Maybe it plays better on a console. I got stuck on some of the platforming and boss fights, so I had to look up the solutions online. I'm not a noob, but better hints and tutorials would have been helpful for me. It is also a pity there is no manual save system, and that the save checkpoints are not very forgiving - they were often far away from the part I struggled with, meaning I had to redo a lot after failing a sequence. Also, you have to manually “save” the checkpoint, otherwise, if you quit/reload, you lose all progress since the beginning of the game. Dare I say it, but this game may be too “hardcore” for me (even though I usually don't like it when games are dumbed down). While the experience was too frustrating for me, this is quite a good game within its specific genre. If you like difficult platforming and old-school boss fights, you may like this game. Otherwise, there are simply too many flaws, so I sadly cannot recommend it.
report-review Report
PC
Sep 14, 2015
Total War: Shogun 2
3
User ScoreBudget_Security
Sep 14, 2015
Disappointing. Medieval2 was OK, but since then Total War has become mediocre. The graphics may have improved, but all the flaws of the previous games (bad and cheating AI, useless diplomacy, unfair battle auto-resolve, confused units that ignore orders or get stuck, and other unreliable mechanics etc...) are still bad in Shogun2, and now it takes forever to load. Age old problems like gunpowder troops randomly failing to shoot at enemies that are charging towards them even after they have had ages to line up are still here. Naval combat is broken - try to board an enemy ship, and half of the time, soldiers will get permanently stuck due to an AI path finding failure. All the factions look and feel the same. There is also an over emphasis on expensive DLC that should have been in the base game. And where did hotseat multiplayer go?! They removed it because it allowed 2 people to have fun without paying for two copies. DarthMod helps, but not enough to make it enjoyable.
report-review Report
PC
Jul 21, 2015
Brothers: A Tale of Two Sons
8
User ScoreBudget_Security
Jul 21, 2015
A lovely relaxing platformer, with great art direction and high production values. Even though some textures and animations are a bit basic, this game looks absolutely amazing - a real triumph of the Unreal Engine 3. I like how it felt innocent and uncluttered compared to mainstream titles. It does get a bit darker towards the end though, which I felt a bit mixed about. Still, this is a nice break after playing lots of FPS games. The puzzles are easy, but they are still nice and not too repetitive. If you want intense gameplay, you wont find it here. While a controller is ideal, I played on a keyboard without much trouble (minus a small problem with a lift mechanism at the start). Do not avoid this game because some people say keyboard controls are bad, you would be missing out on so much. Yes, it is a bit short, and you can see it was made on a budget, but it is a masterpiece all the same. Even if you usually only play mainstream shooter games, you should take a break and play this.
report-review Report
PC
Jul 8, 2015
Call of Juarez: Bound in Blood
6
User ScoreBudget_Security
Jul 8, 2015
Bound in Blood is a much smaller game than Red Dead Redemption, but it is still one of the best wild west themed shooters. The Good: -Decent story with good voice acting. -The gameplay mechanics are solid, and not too repetitive. -Graphics: While many things look average, some of the environments are truly beautiful (at times on par with Crysis 1). -This game does not shy away from christian themes, which fit well with the story. And it does so without seeming unpleasantly pro or anti christian. -A good manual save system (no annoying checkpoint reloads). -No Ubisoft Uplay account required! The Bad (mostly minor): -A very low Field-of-View (not fixable) due to being optimized for console TV screens. -The first level (tutorial) has clumsy scripting and mediocre graphics, but it gets better with later levels. -Bodies disappear the moment you look away, due to silly Xbox360/PS3 RAM limits. -AI is mediocre (not a big problem since most things are scripted) -screen vibration effects severely overdone during scripted explosions. -Enemies move like ants (no movement inertia), making aiming a pain sometimes. The Ugly: -No COOP mode! With the two protagonists working together, this game would have been perfect for co-op, and yet there is no co-op mode! What a missed opportunity! Overall, I can easily recommend this game, especially in a sale.
report-review Report
PC
Apr 23, 2015
Assassin's Creed III
6
User ScoreBudget_Security
Apr 23, 2015
Not as mediocre as many user reviews suggested. In my opinion it's one of the better games in the series so far. There is a great amount of varied content (less than Skyrim, but not far off arguably). The main story is quite decent and **** length, but it is a bit messy at times. There are also a large amount of sidequests, but as with other games in the series, many are low-key and their sub-plots lack plausibility. Gameplay is standard AssCreed fare - familiar and accessible, but sometimes a bit contrived and poorly balanced. The wide variety of activities prevent things from getting too repetitive. It's almost always too easy, except when the controls and game mechanics are being a pain. Missions have optional objectives for added difficulty, which often works well, but sometimes is more annoying than anything else. Combat looks cool, but usually lacks depth and challenge. The new naval missions may lack plot, and the ships may handle more like motorboats, but these missions are fun, and a great change of scenery. The visuals and sea wave effects are also excellent. The soundtrack is good, even better than in AC-Revelations. So, as always, realism and historical authenticity leave much to be desired, but the game is still fun. It caters well to the mainstream, but may leave hardcore gamers a bit hungry for more challenge and immersion. Most environments look decent, and on a technical level the graphics are slightly superior to Skyrim (even with the HD textures DLC), but at the same time, some things still looks a bit dated due to the Xbox360's limits. Like with most console games, the open world still lacks some persistence (bodies vanishing right after you look away, people and even carts spawning or vanishing right in front of you). The detail on the main characters is excellent though. (tip - the low anti-aliasing setting looks better than the high one which makes things blurry). The checkpoint save system is better than many others, but can still be annoying sometimes. As with past games controls are ok, but a bit temperamental and not optimised for mouse and keyboard, of course. It is a pity you cannot have a standard FPS setup and programmable 1-9 weapon/gear hotkeys. These kind of things are to be expected with this series, and while annoying, they are not too bad, and certainly don't break the game. I have noticed a few minor bugs (the odd missing model or floating object), but otherwise the game runs very stable. Overall, porting to PC has slightly improved since AssCreed2. Sadly the animus combat training centre has been removed. And one more thing - why can't I gallop(sprint) my horse in town?! In AC-Brotherhood you could gallop only if you had the game installed on an SSD (yes, seriously!). I still have SSD, so WHY U NO GALLOP horsey?!?! Verdict: It may not be an excellent game, but it is decent, and I can easily recommend it, even if you are new to the series.
report-review Report
PC
Mar 10, 2015
Counter-Strike: Source
5
User ScoreBudget_Security
Mar 10, 2015
As of 2012, this game still has a huge online presence and comes with a decent map editor, but those are about the only good things I can say. The community is immature, unintelligent, rude, and very narrow minded as to what a good game or map(level) is. de_dust for life!, and all that... I might come back to play with my friends, but every time quit because this game is too arcade, the maps are small and boring, and there are too many "WTF" moments.
report-review Report
PC
Mar 10, 2015
Assassin's Creed: Brotherhood
4
User ScoreBudget_Security
Mar 10, 2015
This is the first game to tie the presence of a SSD to the ability to gallop your horse, ha! (buffer speed). This game is too easy. Compared to the last game, some things are better, some worse, overall not much improvement. The main story is a bit shorter. As always, gameplay can degenerate to frustrating trial-and-error. At least the menu is better. As usual Uplay is a pain. These games could be great without consolitis.
report-review Report
PC
Mar 10, 2015
Assassin's Creed: Revelations
4
User ScoreBudget_Security
Mar 10, 2015
Very similar to the previous game, Brotherhood, with no significant improvements. The series is beginning to feel a bit stale, but not bad by any means. The story is ok, but a bit in-cohesive/random, like the last one. Great soundtrack. The game feels a bit shorter and the explorable world a bit smaller, a small pity and perhaps the result of Ubisoft rushing development. Certainly worth getting in a steam sale though.
report-review Report
PC
Mar 5, 2015
Tom Clancy's Splinter Cell: Blacklist
4
User ScoreBudget_Security
Mar 5, 2015
SHORT VERSION: Underneath the many small flaws and irritations, SplinterCell:Blacklist is still "ok" in the end, and sometimes even enjoyable. I can recommend it at the sale price. LONG VERSION (WITH SOME RANTING): Sorry, but I will have to go against consensus and say this is no better than SplinterCell:Conviction, which was average in my opinion. The intro video is great, but the rest of the game does not hold up quite as well. As with the last game, the campaign story is decent - very much like a typical hollywood action movie, and most enjoyable if you don't try to think too hard. Gameplay mechanics are ok - fairly solid and very conventional. There are the typical minor issues and inconsistencies, but nothing too bad. As usual you observe the predefined enemy patrols, and sneak past when a gap inevitably appears. If you follow this rule successfully, you are never forced to improvise (unless its scripted). Level design is still too tight and linear, offering no real freedom in how to approach an objective, but this is normal for mainstream console games. I do miss the greater freedom of movement games like IGI 2, Stalker, and ARMA offer though, when you are infiltrating enemy positions. At least the visual detail in some areas was quite good. There is also the usual over emphasis on cover in the level design. Whether you are sneaking or shooting, you will spend most of your time glued to cover and pressing a key to dash to the next conveniently placed cover object. I can put up with this, but it gets repetitive quickly - the market is already saturated with cover based shooters. Sam's new voice actor and model are less likeable. He used to be mature, calm, witty and cynical, but now he comes across like a smug jerk. And they made him younger and heavier - he looks like a steroid-pumped rip-off Commander Shepherd from Mass Effect. He also looks angry all the time and delivers so many lame pep-talk statements with a cold suave voice. The setup of Sam's new team is less believable - A small group of super elite ex-teens with total freedom, subject to absolutely no bureaucracy, with "license to kill", who report directly to the US president? come on! Also, the depiction of technology is so full of BS, even by SplinterCell standards, that it is immersion breaking. The computer interface the protagonists use looks more like gibberish alien tech from Starwars than something from real life. It seems the devs tried too hard to impress gamers who they assume are just as dull-minded and tech illiterate as them. Some events in the story are so utterly laughable that I cannot resist analyzing an example here (MINOR SPOILER WARNING): In the singleplayer story, the team's huge transport plane loses power in-flight. To "lose weight" and slow the loss of altitude, the team dumps a helicopter out of the loading bay. Facepalm. (And I'm not even describing the stupid way they get it out the door) Assuming a weight of 350 tons for the aircraft (a loaded Antonov-124), and a weight of 4 tons for the helicopter (AS565 Panther), that small loss of weight is not going to help much, and opening the loading door would induce massive additional drag, causing greater loss of altitude. Why not jetisson most of the fuel? Military aircraft often have systems to do that. (An Antonov-124 can hold up to 200 tons of fuel, up to half the entire weight of the aircraft) But I guess that would not have been "dramatic" enough. Most video games lack plausibility to varying extents, but Blacklist is one of the worst offenders. The control scheme has been changed since last game, and for the worse. Who thought binding “Use”, "Open/Smash Door", “Climb/Vault” and “Move to next cover” all to 1 button was a good idea? (you cannot change this). This is not a game breaking flaw, but is it really asking too much to let us use separate buttons for everything on our 100+ key controllers (aka keyboards). Controls feel a bit sluggish and sometimes even unresponsive. The 3rd person camera feels wrong - too much randomly changing perspective and mouse sensitivity. Night vision is near useless, might as well turn up gamma on my monitor. Alt-tab no longer works (at least not for me in Dx11). I did not have many of these problems in SplinterCell:Conviction. As for multiplayer: "The Splinter Cell Blacklist service is not available. Please try again later." I also notice this game series is feeling more and more like an Assassins Creed or FarCry3 clone. It seems Ubisoft is trying to be a bit too efficient with pooling development resources between it's studios, and as a result all their games feel very similar. Its not a big problem, and not necessarily a bad thing (copying the best features across all your games). Overall this is by no means a 'bad game'. None of the flaws are game breaking, and if you can live with all the irritations I mentioned, you will probably enjoy it. Otherwise, you should put Ubisoft, Uplay, and this game on your blacklist.
report-review Report
PC
Feb 22, 2015
The Wolf Among Us
7
User ScoreBudget_Security
Feb 22, 2015
Great mature story and humour, but interactivity and conventional gameplay is quite limited. Its also quite short. It's half-way between an animated TV series and a “game”. As long as you are ok with that, you are in for a real treat.
report-review Report
PC
Jan 15, 2015
Tom Clancy's Splinter Cell: Conviction
5
User ScoreBudget_Security
Jan 15, 2015
Not as mediocre as I thought it would be - it's ok. Yes, there is a lot of bland cover based shooting and not enough sneaking, but it did not bother me too much. The single-player story is like a typical action movie - sweeping soundtrack, big scripted set pieces, fancy cinematics, implausible but gripping plot, and a bit too short. It was a bit confusing and difficult to follow, but that's no big deal. Gameplay is solid but a bit formulaic, with tight linear levels lacking multiple approaches, and dumb AI that would do well to eat more carrots (they can't see in the dark). The stealth mechanics based around shadows and “last known position” work fairly well, but are a bit too arcade for my tastes. Multiplayer matchmaking is dead, which is sad as co-op missions seem like fun. As for those who keep saying this is much worse than the old games like Chaos theory, I slightly disagree, its not significantly better or worse. I am ok with the slightly more streamlined and faster paced direction they have taken, the difference is not as big as many make it out to be. As a console port, this is fairly good. There is sadly a checkpoint save system, but it is not as bad as in many other games. Otherwise, there are enough settings, no mouse acceleration and skippable cutscenes. On a geeky side note: the unreal engine used here is excellent as usual (allowing me to sleep my pc while fullscreen and later resume right back into the game in 1 sec). Worth getting in a sale.
report-review Report
PC
Jan 3, 2015
Rising Storm
7
User ScoreBudget_Security
Jan 3, 2015
I have played this game longer than any other. This is because this game has the best multiplayer if you want the ultimate realistic hardcore FPS experience. The soundscape is excellent. Weapons sound very realistic, whether near, far, or inside a building. Weapon handling (accuracy etc) are still the best I have ever seen in any game (much better than ARMA series in my opinion). There are some neat gameplay mechanics that simulate suppression, and reward teamwork and discourage camper score-whoring. This is probably the only game that really models suppression. Don't bother with the single-player though, its rubbish and the AI is dumb. When it was released back in 2011, it was rough around the edges with lots of bugs, but now in 2014, with continuous support from the devs, virtually all the problems have been ironed out, and it now runs very stable. Being realistic and brutal, this is very unforgiving to noobs (and CoD players). Only 1 rifle bullet is needed to kill. Noobs spawn, run forward, and get killed by enemy artillery, or a tank 300m away, or a sniper 200m away, or a machine gunner 150m away, or a maxed out assault trooper 5m away, and never see it coming. Being realistic, machine guns are almost just as accurate as sniper rifles, but it is slightly harder to spot prone enemies without the scope. I am usually the machine gunner, and by a round's end (20min) I may have killed over 80 of them and only died 5 times. That's how ruthless this game is. This is arguably both the game's biggest strengh, and its biggest problem. This game uses a leveling and unlock system, but it is still quite fair on new players. While fully levelled guns will help (with slightly reduced weapon sway, recoil, reload time, magazine size etc) it is still only 20% of your effectiveness and the remaining 80% is down to your tactical awareness, teamwork, and most of all, your individual skill. That is the most important thing. If you are naturally good, you will start out quite well and only get better as you level up, but if you are not so good at aiming with a mouse, you might always struggle. The online community is more mature than in most other shooter games. We still get the occasional 12 year old, but not too often. As of Dec-2014 there are still a good range of servers and a good volume of players online (about 1500 sunday night, 300 monday morning). At peak times there are about 5-10 servers with 64 players, and some servers occasionally go over the 64 player limit. The most I have seen is 85, that was epic. In 800 hours of gameplay I have only seen 1 incident of hacking (the artillery hack), and that one was patched out by the devs within days. So, this game has a virtually hack-free environment. So, this game is too brutal and realistic for many, but if CoD or Battlefield is not cutting it for you, I recommend you try this.
report-review Report
PC
Jan 3, 2015
Red Orchestra 2: Heroes of Stalingrad
7
User ScoreBudget_Security
Jan 3, 2015
I have played this game longer than any other. This is because this game has the best multiplayer if you want the ultimate realistic hardcore FPS experience. The soundscape is excellent. Weapons sound very realistic, whether near, far, or inside a building. Weapon handling (accuracy etc) are still the best I have ever seen in any game (much better than ARMA series in my opinion). There are some neat gameplay mechanics that simulate suppression, and reward teamwork and discourage camper score-whoring. This is probably the only game that really models suppression. Don't bother with the single-player though, its rubbish and the AI is dumb. When it was released back in 2011, it was rough around the edges with lots of bugs, but now in 2014, with continuous support from the devs, virtually all the problems have been ironed out, and it now runs very stable. Being realistic and brutal, this is very unforgiving to noobs (and CoD players). Only 1 rifle bullet is needed to kill. Noobs spawn, run forward, and get killed by enemy artillery, or a tank 300m away, or a sniper 200m away, or a machine gunner 150m away, or a maxed out assault trooper 5m away, and never see it coming. Being realistic, machine guns are almost just as accurate as sniper rifles, but it is slightly harder to spot prone enemies without the scope. I am usually the machine gunner, and by a round's end (20min) I may have killed over 80 of them and only died 5 times. That's how ruthless this game is. This is arguably both the game's biggest strengh, and its biggest problem. This game uses a leveling and unlock system, but it is still quite fair on new players. While fully levelled guns will help (with slightly reduced weapon sway, recoil, reload time, magazine size etc) it is still only 20% of your effectiveness and the remaining 80% is down to your tactical awareness, teamwork, and most of all, your individual skill. That is the most important thing. If you are naturally good, you will start out quite well and only get better as you level up, but if you are not so good at aiming with a mouse, you might always struggle. The online community is more mature than in most other shooter games. We still get the occasional 12 year old, but not too often. As of Dec-2014 there are still a good range of servers and a good volume of players online (about 1500 sunday night, 300 monday morning). At peak times there are about 5-10 servers with 64 players, and some servers occasionally go over the 64 player limit. The most I have seen is 85, that was epic. In 800 hours of gameplay I have only seen 1 incident of hacking (the artillery hack), and that one was patched out by the devs within days. So, this game has a virtually hack-free environment. So, this game is too brutal and realistic for many, but if CoD or Battlefield is not cutting it for you, I recommend you try this.
report-review Report
PC
Jan 3, 2015
IL-2 Sturmovik
8
User ScoreBudget_Security
Jan 3, 2015
This totally blew me away like no game has since. The flighty model exceeds Microsoft FSX despite being an older game. Multiplayer is very well implemented. For the 2014+ audience, if you have a shred of interest in flight, get IL2 1946, which is the most updated version still has some online players, and costs next to nothing now).
report-review Report
PC
Jan 1, 2015
Mirror's Edge
5
User ScoreBudget_Security
Jan 1, 2015
A good and highly original game nearly ruined by unforgiving controls and sparse checkpoints, resulting in frustrating trial and error gameplay. Graphics are nice, and I liked their ultra clean urban vibe. Environments are well designed and look more realistic than in many other games. The music is minimalist and fits well. The story is fairly short, but well presented and I liked the stylised cutscenes. Most of the story has you running away from a police manhunt, and reminded me of some of the story in HalfLife2. Gun combat is basic, but not bad, and this game is not about combat anyway. The first person view can make it difficult to keep your bearings, but is fairly well implemented and refreshing in a market saturated with 3rd person views. The controls are a good concept and quite nuanced, but difficult to master, and can feel very inconsistent. You are either someone who quickly "gets it" and then is free to enjoy the game, or like me, you are not quite able to master them. In my case this is also partly because the parkour is inconsistently realistic and arcade at the same time (only someone with a Crysis style Nano-Suit would be able to do those wall running jumps etc). I think many gamers with perfectly normal keyboard/controller talent will still struggle, like I did. I found some segments a bit too difficult and the scripted events were harsh, also resulting in many frustrating re-attempts. The checkpoint save system is a pain if you are struggling with a segment, and in that respect, it renders this game inferior to something like HalfLife2 which has an excellent manual save system. I had so much trouble at times, that I had to look up some youtube walkthroughs for help. It would have helped if there were more advanced training tutorials. Maybe the random loading screen tips could also have helped, but I have a fast SSD, so never got to read them. Parkour controls in Assassin's Creed may be a bit too simple and forgiving, but at least it is a lot less frustrating most of the time. Annoyingly, there is no way to pause or reload cutscenes, as it is easy to accidentally skip them. This game is a fairly good port to PC, with no mouse accel or lag, and rebindable controls. Fortunately, no Origin account is needed with the steam version. It is such a pity this game has serious flaws, as it is otherwise quite good and I would have really enjoyed it. I look forward to Mirror's Edge 2, hoping the devs will have ironed out the issues without dumbing the game down. Conclusion: Whether you will enjoy this game depends entirely on how good you are with your keyboard/controller, and how much trial-and-error gameplay you can tolerate.
report-review Report
PC
Jan 1, 2015
Tomb Raider
5
User ScoreBudget_Security
Jan 1, 2015
A perfectly adequate game, but not deserving of the hype. About as linear and scripted as it is possible to get, but that's ok. The story is decent, if a bit formulaic and predictable. There is at times too much rambo firefighting and arguably not quite enough tomb raiding. If I wanted firefights, I'd play CoD. When you do get round to tomb raiding, the puzzles lack variety are too similar and a bit easy, almost HL2 easy. Fortunately, this port only has mild consolitis, yes there is the usual horrible checkpoint save system, but there is no mouse lag or acceleration. The graphics are clearly optimized for consoles (low res textures, dx9 etc), comparable to Far Cry 2 (from 2008). The quick time events (mash keyboard to survive) are a bit annoying sometimes. Get it in a Steam sale.
report-review Report
PC
Dec 21, 2014
Fallout: New Vegas
4
User ScoreBudget_Security
Dec 21, 2014
I wanted to like this game (with its supposed focus on freedom and interesting characters), but could not. It felt very dated, and there were too many immersion breaking flaws and bugs. In terms of graphics, level design, and animations, this feels like a game from 2005 (to a lesser extent also true for TES:Oblivion, but it certainly bothered me less there). The main quest offers good freedom of choice, but otherwise quests are mostly quantity over quality – a hallmark of Bethesda. Some of the characters were entertaining though, and voice acting is fairly good. Character leveling and perks are also quite well done. The interface looks cool but is a total pain to use. There are no keyboard hotkeys, which means switching weapons or healing requires browsing through the full menu each time! Combat feels unbalanced (Oblivion and Skyrim were slightly better here) ranging from ok to frustratingly tedious or difficult. The difficulty of various foes often does not match with the expectations the game lore may give you. Enemies run around without any movement inertia making them frustratingly difficult to aim at. Hitbox detection is not great, and your bullets are often blocked by invisible walls if they pass near geometry. I also had lots of enemies get stuck behind geometry, with only legs clipping through the wall. Worst of all, at one point, my gun would not fire bullets – I would hear and see the gun fire, and the ammo counter would work, but no bullets – I got eaten alive, both ingame and in terms of frustration. The mod experience was bad: I could not get most mods to work despite following all instructions etc. The mod scene may be vibrant, but it is still a total mess. It lacks curatorial refinement and there are no “1-click install” total-overhaul supermods (like the “complete” mod series for the Stalker games). Buried underneath all the flaws is a good game, and you might find it, but I gave up after days of digging.
report-review Report
PC
Dec 18, 2014
Metro: Last Light
6
User ScoreBudget_Security
Dec 18, 2014
Not quite as authentic feeling as the original game, but still decent. Graphics are great, but no better than the first game. Even with the tunnel setting, it is more linear and scripted than I would have liked. Some of the voice acting is mediocre, and there were a lot of recycled voices. This is not a bad port, but there is still significant consolitis: the usual annoying checkpoint save system, too low FOV, mouse acceleration, unskippable intro video, etc... (some of these can be fixed in a config text file). There is an increased emphasis on action and repetitive stealth, possibly at the expense of survival and exploration elements. The AI is dumbed down with unrealistically poor sight in the dark, laughably poor hearing, and weak search behaviour. This was probably done to make a stealth approach easy enough for the average console gamer. You observe the AI's repeating patrol patterns, sneak past when an opening appears, then, when the path seems blocked, a scripted event or interactive item lets you sneak past again. repeat. repeat. repeat, and so on... While FarCry3 stealth was also unrealistic and repetitive, it was at least much more fluid and dynamic. The DLC is of a lower quality, with more bugs and poorly balanced difficulty. Despite its flaws and the undeserved hype, this is still a decent game I can recommend quite easily.
report-review Report
PC
Dec 6, 2014
Red Faction: Guerrilla
3
User ScoreBudget_Security
Dec 6, 2014
Just about worth the steam sale price. The demolition is the only good thing here, and the music is ok, but the rest is your usual bland console port fare and way too arcade. The world is not persistent enough - enemies pop in from nowhere, or you demolish something huge only to find it replaced next mission etc. The graphics are not as good as the screenshots suggest. World design is bland like mars in real life, and has a lego city feel (lots of copy paste buildings etc). The story starts ok but is not so interesting afterwards. While other ports like Assassins Creed have similar flaws, they just about make up for it while this one just about does not. If you are easy to please and like arcade action, this game is ok, otherwise leave it alone. Respect to the developers though for still updating their game 5 years after release. Finally good riddance to Games-For-Windows-Live.
report-review Report
PC
Nov 11, 2014
Far Cry 3: Blood Dragon
5
User ScoreBudget_Security
Nov 11, 2014
A nice 80s sci-fi parody with lots of adolescent humour and old-school gunplay, a bit like duke nukem or serious sam. One of the main problems I had with Far Cry 3 was that it took itself seriously, while being arcade and unrealistic. Blood Dragon is better, because the same arcade mechanics fit much better with the sci-fi setting that deliberatly does not take itself seriously. In Far Cry 3, some things like sidequests were simply bad, but here they are deliberately so bad, they're good. This does feel like a far cry 3 mod though, with a lot of recycled content, and the story is very short, but if you felt mixed about Far Cry 3, you will probably enjoy this more, as long as you don't take it seriously. My score of 5/10 is low compared to other reviews because I am very critical with all games, I don't do score inflation.
report-review Report
PC
Nov 8, 2014
Far Cry 3
4
User ScoreBudget_Security
Nov 8, 2014
I can only recommend this game at Steam's 75% off price. FC3 has much the same problems FC2 had. Gameplay may have improved slightly, but its just as dumbed down, arcade and formulaic as last time. The world is still not persistent (which is important in an open world game that has some RPG elements). Corpses and loot vanish within seconds and vehicles just spawn or disappear right next to you, and so on. The usual checkpoint save system does not help here either - it does not save often enough and resets everything. The story is more engaging, but felt too unbelievable and often didn't make sense. I also didn't like the OTT drugs-debauchery-insanity-glorified-violence theme. The side-quests are mostly the FedEx variety, and among the worst I have ever seen. The game world has a bit of a theme park feel - everything is too close together (an enemy camp, friendly camp, and hunting range all in the space of a football field or two). Much of the landscape feels man-made, and no where near as impressive and natural as the island in Crysis 1. The enemy AI, which was one of the few really good things in FC2, seems to have been dumbed down in FC3, probably to make the stealth gameplay more accessible. Graphics, while ok, are clearly limited by the Xbox360 specs. Crysis 1 still looks better despite being 5 years older. Its not all bad though: the flip side to the flaws is that the game is very accessible to casual gamers. Also, the story's ancient temple exploration segments were just as good as the best parts in 2013's Tomb Raider. A pity there was not more of that. FC3 is also a good PC port, including adjustable FOV and mouse acceleration settings.
report-review Report
PC
Oct 26, 2014
Arma: Cold War Assault
6
User ScoreBudget_Security
Oct 26, 2014
(original 2001 rating: 10/10) But if compared directly to today's games, it may rate at 6/10, given the dated graphics etc. Probably the best game I have ever played (and I have played well over 100 games since starting with SimCity 2000). When it came out, the story was epic, graphics were epic (back in 2001), the sound and music was amazing, and the realism was a revolution for PC gaming. Years ahead of its time. Bohemia Interactive has made decent ARMA games since, but they were never quite as good, particularly the singleplayer campaigns have not been as good as in this game. Even in 2014+ this game is worth playing, because other than the now dated graphics, it is still on par with some of the best games of today.
report-review Report
PC
Oct 26, 2014
Call of Juarez: Gunslinger
7
User ScoreBudget_Security
Oct 26, 2014
An arcade twitch shooter with a very entertaining story that is simply a lot of fun. Mix 'Max Payne' with 'Serious Sam' and films like 'My name is trinity' and you get this. Gameplay is very well balanced, and never gets stale with the constant change of pace, humour, and duel segments. Although technically a bit dated, the graphics still look great. Its a pity the devs had a small budget, and the single-player story is quite short. But there is some replay value, and the arcade mode (a kind of time trial) allows you to compare high scores with your friends. Note - If FOV is too low, it can easily be fixed in the config text files.
report-review Report
PC
Oct 17, 2014
GRID 2
3
User ScoreBudget_Security
Oct 17, 2014
Very dated graphics, looks like need for speed most wanted (from way back in 2005). vehicle handling model is very simple and shallow, and of course very arcade. damage simulation is very primitive and not visually impressive. sound design is adequate, but nothing special. There is nothing very wrong with this game, but nothing right either, except maybe the re-wind function. I also had a few CTDs. This really feels like a yearly refresh to a franchise where the developer is just going through the motions to maintain the quarterly revenue. Oh, and it does not even have mouse support, you have to use keyboard for every menu (no big deal, but come on!).
report-review Report
PC
Oct 16, 2014
Amnesia: The Dark Descent
6
User ScoreBudget_Security
Oct 16, 2014
Refined old-fashioned horror for the discerning gentleman. This is the quintessential 'haunted castle' experience. Scary enough, but in a restrained way, without as much depravity as some other horror games. Pacing is deliberately slow and focuses more on the suspense and what you hear around the corner. No other game manages to make me feel so helpless - you can't fight, you can only hide or run. The controls are refreshingly simple and work very well. The graphics and level design are a bit mediocre, and gameplay may lack a bit of variety, which prevents it from being truly great. Still, I can easily recommend this. The mod scene is one of the best around, with some great single-player custom stories that compete with the base game for quality.
report-review Report
PC
Oct 6, 2014
L.A. Noire: The Complete Edition
8
User ScoreBudget_Security
Oct 6, 2014
Excellent cinematic atmosphere, story, soundtrack, and great characters. The interrogation gameplay was interesting, but sometimes also frustrating. At times the correct choices seemed a bit far-fetched or inconsistent, even if you were very careful. Maybe the developer pushed this gameplay mechanic a bit too hard in an atempt to keep the difficulty high enough. This prevented me from enjoying an excellent game as much as I should have. The combat also feels out of place (when gunning down hordes of nameless bad guys like in GTA) in a mature game. Flaws aside, this is still a milestone and an example of video games slowly growing up. The open world city is also amazingly authentic, arguably better (and certainly larger) than Liberty City in GTA 4. Porting from consoles was done acceptably well - you get HD textures and enough options, but there is a console checkpoint save system, 30-fps lock and a little mouse lag. Sadly Rockstar Social Club is mandatory.
report-review Report
PC
Jul 5, 2014
Tom Clancy's Splinter Cell: Chaos Theory
5
User ScoreBudget_Security
Jul 5, 2014
Played in 2014, so I may be a bit harsh: Solid but average (for me). It looks like DeusEx:HumanRevolution imitated much of this game. Gameplay is solid and tactical, but I found it a bit too linear and scripted. The controls also feel a bit clunky, especially if you have to start shooting. I had a few minor issues with light detection. Calling this game average may be a bit harsh (I can see why most people loved it), but that's how I feel. Most graphics are average, but some details were really good, like a floor cleaner really making the part he cleans with his mop more reflective as he goes! Maybe worth getting in a steam sale. Fortunately no Uplay account required. Essential PC tip: go to pcgamingwiki for easy instructions on how to increase the FOV, which is too low.
report-review Report
PC
Jul 5, 2014
Medieval II: Total War
6
User ScoreBudget_Security
Jul 5, 2014
My friend brought this game over and I was pleasantly surprised (I prefer more hardcore games like Victoria). So I got the Gold edition from the bargain bin. The hotseat multiplayer mode is great fun if you have some friends and a lot of time to kill. This is a good game but not a great game because: it is still too arcade, the highest difficulty level is still way too easy, the AI is quite bad, the battle autoresolve is very unbalanced and the controls can be temperamental. Good mods like Stainless Steel 6.4+ address some of the flaws. 5/10 for base game, 7or8 out of 10 for Stainless Steel mod.
report-review Report
PC
Jul 5, 2014
A Stroke of Fate: Operation Valkyrie
2
User ScoreBudget_Security
Jul 5, 2014
Good Premise, mediocre execution. Having not played a point-and-click since Titanic, over 14 years ago, I thought I'd try this as the WW2 spy theme seemed interesting. Sadly, it proved nearly unplayable. Someone experienced with this sort of game may do fine, but I struggled to figure out what I was supposed to do and eventually gave up. You have to do so many boring tasks to get something simple done, as if they tried to prevent the game from being to short, instead of making a better longer game. Example (MINOR SPOILERS): struggle to set up spy camera with correct lens (no instructions given), tripod too low for view out of window (seriously?), go back to office and search for taller tripod, try camera again only to find steam from leaky pipe in nearby building blocking view, find someone to fix pipe...take photo...develop photo (no instructions given), give photos to your boss who does not accept them because you apparently had to take more photos (this was never made clear). The game is full of this, tedious and not enough guidance or help. The voice acting is very mediocre (why get sleepy americans to do german voices?). There were also some problems with screen resolution and loading crashes. All in all a pity, as this game clearly had some potential, with great and historically authentic looking visuals. If you like the subject material and have a lot of experience with these sorts of games, you may like it, otherwise, give this a miss as there are probably much better point-and-click games out there.
report-review Report
PC
Jul 5, 2014
Mafia
8
User ScoreBudget_Security
Jul 5, 2014
Very high production values and feels like an excellent film, complete with sweeping soundtrack. It is not fair to say this is just GTA set in the '30s, it is better and more serious. Although the open world city is huge (larger than say GTA 4), this is not an "open world/sandbox" game. You go from one linear mission to the next, and thats fine as the story is interesting and so well presented. This game comes from a time when things were not dumbed down for the casual console crowd - this is mostly good, but some things are quite difficult and unforgiving compared to today's games. This is still very much worth playing in 2014+ if you have not yet, despite the shortcomings of of being over 10 years old.
report-review Report
PC
Jun 11, 2014
Operation Flashpoint: Cold War Crisis
10
User ScoreBudget_Security
Jun 11, 2014
Probably the best game I have ever played (and I have played well over 100 games since starting with SimCity 2000). When it came out, the story was epic, graphics were epic (back in 2001), the sound and music was amazing, and the realism was a revolution for PC gaming. Years ahead of its time. Bohemia Interactive has made decent ARMA games since, but they were never quite as good, particularly the singleplayer campaigns have not been as good as in this game. Even in 2014+ this game is absolutely worth playing, because other than the now dated graphics, it is still on par with or exceeds the best games of today. Get it on Steam as "ARMA: Cold War Assault" for next to nothing.
report-review Report
PC
Feb 4, 2014
Max Payne 3
4
User ScoreBudget_Security
Feb 4, 2014
An ok game that might have lived up to its predecessor if not for the overly long unskippable cutscenes, terrible checkpoint save system, and nauseatingly overdone 'TV interference' screen effects. Its not the worst console port, but its still a port. If you load an earlier level, your progress is not saved. The story is decent though, and the various locations looks authentic. The graphics are good (its a huge 31GB download). Some of the set pieces feel like any bland console shooting gallery (on-rails section complete with inaccurate overheating machine gun and unlimited ammo). Flaws aside, Rockstar has made a decent game that still has enough 'Max Payne' in it, but I cant help but think Remedy (who made the first Max Payne games, and the excellent Alan Wake) could have done better. Worth the steam sale price.
report-review Report
PC
Jan 4, 2014
Arma II
6
User ScoreBudget_Security
Jan 4, 2014
If the CallofDuty & BattleField series leave you hungry for something much more realistic, try ARMA. However, it does have many flaws, including an overly complex difficult interface, advanced but very inconsistent and cheating AI, and a lot of serious bugs. The singleplayer is somewhat broken (if only they would do it like in the original Operation Flashpoint). Multiplayer was once the main appeal, but now few people play online, and it was always very vulnerable to hacking. But there is still nothing quite like ARMA. Graphics are excellent, but you need a very powerful PC for smooth gameplay.
report-review Report
PC
Jan 4, 2014
ArmA II: Operation Arrowhead
4
User ScoreBudget_Security
Jan 4, 2014
The only real improvement over the original ARMA2 is that there are slightly less bugs. Otherwise, it still has the same bad or broken mechanics, slow cumbersome interface, bad singleplayer campaign, and inconsistent or cheating AI (my favourite: AI tanks that seem to wall hack you). The only reason to ever play ARMA is because it is more realistic than other series like Battlefield, and it mostly is, but some parts are not realistic at all, which creates a bad bipolar mixture. The DLC campaigns are marginally better but far too short. Sadly, the ARMA series can still feel more like a good tech-demo than a properly polished game. If only ARMA's scale and realism were combined with Battlefield's accessibility and polish, it would be amazing.
report-review Report
PC
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller