I have a great time to play final shape. It's shame the following content is not that good. And I probably will never play the edge of salvation raid because I have AFK.
Really enjoyed D2 when it came out. I tried to play it recently and it's has so many things to do. You don't know where to start. Going from a 10 to an 8. The original game is gone.
after now 10 years of ups and downs bungie showed us once more why this game proved itself against time. a more than satisfying conclusion to the light and darkness saga and another addition of top tier ability gameplay in form of prismatic places this dlc among the best of all time for games having a similar content model. im very much looking forward to the future and ready to tackle on another 10 years!
By far and wide the best thing Bungie has produced. It gives great closure to the light and darkness saga and shows what’s to come! The only problem keeping this from a perfect score is that it’s a normal length campaign. Seeing that this is the last campaign of the light and dark saga you would hope it would be longer.
Destiny 2: The Final Shape successfully concludes the Light and Darkness saga with a compelling and immersive campaign. The Pale Heart, a new linear destination, offers a mix of beauty and horror, making exploration a rewarding experience. The story, filled with emotional moments, complements the action, focusing on character development. Endgame content, including new subclasses and missions, provides solid challenges and rewards. Despite a delayed launch, The Final Shape proves to be a satisfying expansion that revitalizes player interest with its intense narrative and gameplay improvements
If I reviewed everything beyond final shape and game's general course then the score wouldn't be even half of that, but I'm glad that bungie managed to make this game everything we wanted for at least a single campaign, that surely deserves a 10. Right after that they obviously and sadly returned to actively making this game worse and worse.
*The Final Shape* is the highly anticipated final expansion of the *Destiny* saga, bringing the epic battle between Light and Darkness to its climactic end. Centered around a decisive confrontation with the Witness—the greatest enemy in the *Destiny* universe—this expansion promises to close the story arc that began over a decade ago with a narrative more epic and intricate than ever. Guardians will venture into a mysterious new area known as the *Plane of Shape*, a psychedelic and unsettling realm that embodies the warped reality crafted by the **** of the key features of *The Final Shape* is the return of iconic allies like Cayde-6, who reappears in a mysterious form to aid the Guardians in their ultimate showdown. The storyline is expected to be full of twists, offering long-awaited answers to questions surrounding the true motives of the Witness and the deeper meaning of Light and Darkness in the *Destiny* universe.Beyond the story, *The Final Shape* will introduce new powers and abilities for Guardians, though specific details on new subclasses or adjustments to existing abilities remain under wraps. Bungie has hinted that players can expect innovative mechanics that will shift approaches to combat in both PvE and **** expansion will feature an epic new raid set within the *Plane of Shape*, promising to be one of the most intense and intricate challenges ever crafted in *Destiny*. Players will need peak cooperation and strategy, facing surreal environments and memorable bosses that will capitalize on the unique mechanics of the Witness’s **** summary, *The Final Shape* is poised to deliver a grand, story-rich conclusion with fresh powers, groundbreaking mechanics, and an unforgettable raid, setting the stage for a powerful finale to the *Destiny* saga.
The Final Shape was without a doubt the best expansion Destiny has had. The story was beautifully put together, and the raid furthering the story and unlocking the final mission was an amazing idea. The final mission brought a tear to my eyes as I realized that the story I've been following for a majority of my life, with the characters I've come to love/hate, has finally come to a satisfying conclusion. The raid was my favorite in the series, with 2 of my favorite encounters in the game. Prismatic was an amazing inclusion that takes build crafting to another level. Looking forward to the future of the game with this new era of Destiny we're entering.
The Final Shape concludes Destiny's 10 year Light and Darkness saga in a satisfactory way. Story landed with the player base as well as gameplay and loot chase to keep players engaged and having fun. While the expansion is solid it fails to take risks and doesn't evolve the standard looter shooter experience beyond what players have become accustomed to over the years. Fun experience 7/10
Destiny 2: The Final ShapeDestiny 2 greets new and returning players with a lengthy montage of the history of the game and then dumps them into a world with no direction as to what they should do and why they should do it. Even for someone who has played all the story missions from each expansion, there is a lot of confusing story that comes from the seasonal pass that Bungie sells. I felt a sense of regret about buying into this game again but also a sense of relief that I can finally put this game to rest and never play it again. The star of The Final Shape is not you the player, Cayde-6, or the big bad guy. The star is the online store. The first tab on the “director” screen is the store. You can buy rewards to make your player character look like less of a space hobo, season passes that come with better weapons, and tiny increments of story to keep this hamster wheel turning. If you have fully accepted out dystopian world of live service gaming, you might say this expansion is fantastic. But if you are like me and see all of this monetization as garbage that ruins a game, you will say that no matter how good this expansion could be, it is saddled by garbage. (It also hurts that everything you worked for in prior games is meaningless. Your guns and the clothing you liked are all obsolete, again, so you have the incentive to keep buying more.) The limits of live service is no better shown in the inability to pause the game. If you need to stop and help your kid or take a phone call, you’ll have to replay the mission from the start. Ten years into Destiny and this is still a problem. The story of The Final Shape starts off in a confusing way. The setup occurs off screen unless you also bought all of the prior season content. You cant buy that seasonal content now. If you missed this part of the story, the best you can do is watch it on YouTube. There is a lot of talk about “paracausal” things and other gobbledygook. The main point is that there is one bad guy who wants to use “the light” to turn the universe into an abstract painting. The campaign ends with a title card that says “THE FINAL BATTLE WITH THE WITNESS APPROACHES”. What a ridiculous ending for the end of a 10 year saga. I’m sure this means the story won’t really be resolved unless you grind levels for the 6 player raid and buy more season passes. My first thought about the gameplay is that we are ten years into this game and nothing much has changed. In fact, I would love to go back to the original Destiny when my player character could revive himself from death and hammer enemies with a sniper rifle that generated its own ammo. The new mechanic for The Final Shape is pressing down on the joysticks (L3 + R3) when a meter bar fills up. This gives you “chromatic” power. Although that sounds amazing, what it really means is that you can now damage “chromatic”. It’s not near as fun as blasting enemies with a black hole or zapping them with lightning. The Final Shape has some rough edges. One early mission required me to collect some kind of psionic dropping to open a lock. I couldn’t find them anywhere. Looking up the issue, certain enemies where supposed to leave paionic droppings when you shoot them, but it wasn’t working for me. Aside of game breaking bugs like this, a lot of encounters appear to made for groups of players and not solo players like me. Some enemies knock you off cliffs to your death. Others, like the “Tormentor” can insta-kill you. And because the game still has enemies that teleport everywhere, you can’t play this tactically. This still isn’t Halo. I’m glad this is The Final Shape, because this will be the last of Destiny that I will ever play.
It was an okay DlC. Plenty of activities to do and new areas that look gorgeous but feels like another copy and paste formula for Destiny DlCs I would rate this higher, but a lot of people forget how expensive this DLC is. The base price is expensive enough but vetrans never mention the running cost of all other DLC, du geon keys etc to lead up to this. I mention this because everyone says it's the ultimate 10 year conclusion. So after dropping over £250 for this final showdown I do expect more and its a realistic factor that no one talks about. This was not worth the overall price tag even though it was a fitting end
It was ok, really didn’t enjoy the final boss of the campaign. Avoid this while shooting this, but don’t stay here too long as you have to shoot the floating orbs, got cover no you don’t lets string you up while the other guy one shots you so you start the whole 20 minute process again the first part of which you have to repeat every single time. It just was not fun at all there was no elation on finally downing him just relief it was over. I love a good shooter, love me some hard shooting mechanics like Doom Eternal. But in its 7 year destiny 2s mechanics don’t play well together they feel bolted together rather than complementary and it just made for a bit of a slog through some admittedly pretty levels. Veterans may love it but I didn’t find much great about the package at all.
Played for 10 years to end up back at square 1 Stupid story, light grinding, FOMO game events, time locked content
****. Think about it... they got rid of light grinding only to bring it back in a worse way!!! They get rid of 1 resource we gather just to add 3 new ones.... They've proven they are stuck in a rut they have no idea how to get out of and it's ruined the game!
No es suficiente. El juego sigue sin llegar a lo que fue originalmente. Bungie con su afán de recaudación con Destiny 2 intentó hacer un esport por que eso era lo que movía en el momento. Hoy el juego es una amalgama de parches que no solucionan la falta de alma que le arrebataron al juego. Si este es el broche final, para mí, no es suficiente.
The Final Shape is a decent expansion, but not great. The Final Shape offers very little from "expanding" the game besides adding new content. Unlike previous Destiny expansions, The Final Shape does not rework fundamental systems in the game, nor does it add PvP or Gambit maps, and only 1 strike. So after the campaign, the game feels like a lot like the same game before the DLC released.
For example, Lightfall introduced Guardian Ranks, Loadouts, Mods 2.0, Armor mods no longer energy specific, simplified crafting materials, and many more. But most people that buy the expansion pretty much only play the campaign. So how is it? The Final Shape is heavily marketed as the closing chapter to the Light and Dark saga where we go inside the Traveler to defeat the Witness after the events of the previous expansion, Lightfall, which was considered a "bad" campaign. Compared to Lightfall, the Final Shape campaign is a lot better. But compared to past expansions, the Final Shape's campaign has an average story, although great gameplay. The first half or 4 missions of the campaign is spent getting the Vanguard crew back together. During this, the narrative progresses at a snail pace that's tugging at nostalgia. You spend the next mission and three lost sectors chasing a lead to the Witness, that turn up empty. So now it's been 5 missions and 3 lost sectors, and the story has not progressed significantly. In the strike and last two missions, Zavala goes on his own, disobeying advice from everyone around him, even his own ghost. Zavala receives a a hint on how to defeat the Witness. Then it's the final mission. So the narrative does not move the needle until the strike and last two missions, then it's over. Unlike previous expansions, the villain is not "defeated" at the end of the campaign. At the end of the campaign, you only "scratch" the Witness. The Witness is saved later for the raid. Many people will not experience the raid, so it will feel very disconnected that in one minute you scratched the Witness. The next minute, someone else weakened the Witness so much that now "we" can land the final blow. As an activity, Excision is just meant to be an epilogue, and feels like D-Day with 12 players. Narratively, it's just meant to be "good vibes" and triumphant that you're reaching the end. The way we defeat the Witness is by channeling light through our Ghost to form beams that defeat the Witness. Which is such a mickey mouse way of defeating the supervillain of the franchise. The Witness, which is supposed to be like Destiny's version of Thanos, feels like a 1-dimensional character that's only motivation is to destroy life in every universe. Throughout the campaign, the Witness does not get any development, and has one of the least threatening auras ever. The Witness does not even look cool either and feels harmless. Although Prismatic is a new subclass, it does not feel like anything new because it's just a combination of the existing subclasses, and made very strong. The Dread is a cool and different faction, but does not get enough of the spotlight because many of the enemies present in the campaign are still the Taken, Scorn, and Shadow Legion. As a backdrop for the campaign, the Pale Heart captures the aesthetic gradual change of the Traveler's influence to the Witness's influence perfectly. As a patrol zone, The Pale Heart is one of the least enjoyable ones. There are very few secrets, Overthrow is a terrible activity that mashed every public event together with only 3 players instead of 9. And the normal public events types are completely gone/replaced. Doing cysts for the first time is cool, but the gameplay loop of doing Cysts and Overthrow for "Alone In the Dark" is a slog, and might be one of the worst things I've ever played. The Pale Heart does not come close to the Dreaming City, the Dreadnaught, or Savathun's Throne World Compared to some of the best Destiny expansions, the older expansions would also have a good story, but with an exciting villain. It would also have a great patrol space (maybe even 2) with many secrets, a fun 9 player public patrol zone activity, multiple strikes, multiple pvp maps, a dungeon, and massive quality of life changes, and fundamental system reworks that significantly improve the game. Making it feel like the game got "expanded/upgraded". The Final Shape gives us a rushed conclusion to the light and dark saga. As an overall package, The Final Shape does not come close to some of Destiny's best expansions like The Taken King, Forsaken, or Witch Queen. Somehow, the community is willing to blind themselves into thinking an average expansion is the best expansion ever in Destiny history. After Lightfall and Bungie layoffs, the Destiny community was in such low morale and had so much negative sentiment. People probably don't want to reexperience that and cause their favorite franchise to fail from bad reviews. Also the Witness final boss mechanics are so mid.
It's a must play, especially for veteran players but new players are not left behind either. The story hits hard, the raid is awesome. Adding all the quality of life changes like account power level, fireteam finder etc. made the game so much better
As a veteran player since d1 beta days, I must say that this expansion is a must play! The campaign was epic 10/10 and with the new prismatic subclass the whole game feels different! There is too many activities with is very good!
Honestly, Bungie did very well with this expansion.There have already been efforts regarding the campaign missions: No more linear quests where no one thinks, I really appreciated the little puzzles during the **** story was very good and The Pale Heart is frankly magnificent and seeing all the environments only separated by caves is very cool.Exploring areas is more interesting, Reversal activities are much better than simple public events without thought or **** side quests are much more interesting and once again, I really like the desire to put puzzles, it makes the quests less linear and diversified (a little thought of the mission of Kyst, which are really fun to do).Regarding the episode format, I'm super excited to finally see what Bungie has come up with that isn't directly related to darkness.Echoes finally seem to provide a good story for the Vex, finally developing **** finally, the prismatic subclass is a good idea, which brings together everything we know and combines them, I really like the idea and its **** example, I use the Pathway system which is much more motivating than contracts, for **** for the negative points, there are always a lot of bugs, often which slow down progress and it's frustrating. In addition, there are still a lot of optimization problems on some PCs (even newer ones) and this should not be the case.Finally, server problems are recurring for multiplayer games but for the release of the extension, this deprived some people of the cutscenes, and that should not happen either, not to this **** me, The Final Shape can stand alongside Renegades without problems. Amazing expansion and I can't wait to see what Bungie has in store for the seasons.
reall well crafted version, a magnific conclusion to the light adn darkness saga. If you love shooters, sci-fi and loot, then give it a try. If you are new, the community is really friendly to explain the things to you as long as you say it. Of course it would be better to have a friend to explain a few things. And the raids arereally nice, the last one is a blast.
After fumbling with Lightfall,the latest release in Bungie's epic saga shows us why Destiny 2 is the definitive FPS looter shooter. The Final Shape is near perfection in narrative, gameplay, art, design, and replayability. Well done, Bungie
The Final Shape is everything I love about Destiny and more. The campaign had an extremely solid story and was a very enjoyable experience, combining the best parts of gameplay and story from prior expansions. The new raid was extremely tough as I and my team attempted the day 1 raid and we didnt even pass the first encounter and the worlds first became the longest in Destiny history. All the new exotics and returning favorites feel fresh and the sandbox has never felt better, genuinely the best time to be a Destiny player right now, everything The Final Shape has added has been a positive and had no drawbacks minus servers on day 1. I cannot recommend playing it enough.
The story is recycled, as is most of the content. I do not feel that we achieved anything significant during the 10-year journey. The good part is the boss battles this time. They are challenging and mixed with cool mechanics.
These day 1 reviews are just complete crap. For a soap opera story that is crap 2/10. There's is no real threat or purpose. To spice up Destiny the devs just add stupid timers so you have to repeat something more times and hate it more. Everything that gets put into destiny is just a thing appears without any prompt so you go clear some overthrows and then randomly you get something that unlocks a quest that you have to repeat several times on a timer. Who asked for timers? It's not hard other than contest stuff and it's just annoying how often quests are like go do 50 lost sectors and we'll give you a skiff. The only thing that is good so far is the excision. If you are a youtuber, sure destiny can be your job. If not it's only going to bring you misery with terrible drop rates and devs that don't care about their community, only their youtubers.
Bungie created a masterpiece to end the light and dark saga. The final cut scene is an emotional end to a stellar campaign that will be remembered for years to come. No matter your expectations, they will be exceeded.
The best expansion so far. Destiny finally tells the story as it deserves and is accompanied by a perfect gameplay.Bungie needs to continue trusting its dev team and not let the company's commercial pressures affect Destiny again
Best dlc ever great raid great story. i liked the story and gameplay is quite nice now. Day 1 raid salvations edge was a banger, very difficult could not complete day 1 but still i respect the raid.
I honestly love what they've done with this DLC. It was executed well and it hits in all the correct spots. However, I feel like they should have had something to replace Legendary Shards rather than just remove them completely, it feels like Glimmer is almost impossible to earn at the moment. And with it being a new season AND new LL, a lot of players are going to be spending a lot of Glimmer on either upgrading their weapons and armour to buying the 10 Threader Bounties from ADA which are 10k alone.
Incredible DLC, the new subclass is more than just fun, it allows players to think differently when making a build, were not forced to use one element for our weapons, the story is not What I Was expecting, it was better,PvP and gameplay change are moah **chef kiss**
This is THE game to be played with friends and have a fun time. I've been playing this game since beyond light and it's epic how much this game keeps changing. As a person who plays a lot of competitive shooters this game is a breath of fresh air...