I get a sense that Five Nights at Freddy’s and this week’s inevitable salad of a sequel Five Nights at Freddy’s 2, marks a turning point in how Hollywood approaches the visual medium that has been eating its lunch for decades. The lesson: Stop trying to make video game film adaptations that appeal to a general audience. A giant in-joke of a movie can pay off bigtime if the target audience is big enough. Screw the rest.
Christy is ultimately a redemptive story, complete with the discovery of an actual loving relationship. But the road to redemption is rough on the character and, at times, the audience. Still, it has a certain NASCAR charm (particularly in the early scenes), and characters who effectively carry it forward.
In the end, del Toro has created an impressive piece of entertainment that manages to retain the existential thoughts that inspired Frankenstein in the first place. Ultimately, it’s one of his best films.
Orwell: 2+2=5 is food for thought for sure, practically an all-you-can-eat buffet of thoughts. As a statement, it is all over the map. But as an experiential representation of Orwell’s warnings-come-true, it is worth seeing.
The fight scenes are initially impressive and artfully filmed, but eventually repetitive. As a selling device for UFC, The Smashing Machine falls a little short. Still, even if it seems like we’ve seen this movie before, Johnson does sell his character, no gimmicks, raised eyebrows or phony theatrics. He is believable, even if we never really discover who he is.
Lots of it doesn’t make sense, but a fever-dream doesn’t have to. There’s a disparity in the talent-level of the two leads that weakens the (ultimately-predictable) “surprise.” But what plays out is a fair allegory for a sport where men trade their well-being (bones, brain, etc.) for glory. Tipping even (over)uses an x-ray effect during scenes of violence, as if to underscore the injuries beneath.
We get it. This is their entry ticket into the MCU. And the space-age ‘60s vibe does add a little bubblegum to soften any attempt at over-seriousness (it brings to mind the use of ‘50s kitsch in the game-based series Fallout).
The Scottish green hills and forests make for an intriguing change of scenery for the series, with nighttime given that added edge of dread that comes with unseen menace and glowing eyes.