UULoL
User Overview in Games
5Avg. User Score
User Score Distribution
positive
0(0%)
mixed
3(60%)
negative
2(40%)
Highest User Score
Lowest User Score
Games Scores
Dec 10, 2025
DOOM: The Dark Ages6
Dec 10, 2025
Hugo Martin listened too much to those who complained about Eternal's difficulty and the result is a slow game, with a parry nobody asked for and with a concept of "accessibility" that is, in my opinion, poorly done. What's the point of being able to use sliders to reduce the damage to the player even in modes with Permadeath? I don't understand why the new generations should be seen as a herd incapable of getting good
PlayStation 5
Dec 10, 2025
Metroid Prime 4: Beyond3
Dec 10, 2025
A game clearly born with a troubled development. Linear progression and at times it doesn't even seem like a metroidvania. The desert is boring and has nothing to do with the structure. The new abilities aint new at all and feel that have seen those before. Disappointment
Nintendo Switch 2
Jul 1, 2025
Mario Kart World6
Jul 1, 2025
A very funny game overall, but lacks the opportunity to play 3 laps on the tracks and the CPU in single player cheats in a unfun way because you get ALWAYS hit by a Blue Shell just before the finish line
EDIT: The Blue Shell problem has been resolved
Nintendo Switch 2
Jun 6, 2025
Street Fighter 64
Jun 6, 2025
Season three and they still haven't removed the Throw Loopz. An excellent game if you are approaching Fighting Games for the first time, but unfortunately it is full of scrubby mechanics deliberately designed to help casuals to steal some matches. This wouldn't be a bad thing in itself but the way the Drive System has been implemented makes the game volatile and **** the last time, remove the throw loops. You had already done it in SFV but with that game you had to win back the public, unfortunately here the sales are high and the casuals are happy to steal rounds from time to time by guessing out the opponent
PlayStation 5
May 17, 2025
DOOM: The Dark Ages6
May 17, 2025
Hugo Martin listened too much to those who complained about Eternal's difficulty and the result is a slow game, with a parry nobody asked for and with a concept of "accessibility" that is, in my opinion, poorly done. What's the point of being able to use sliders to reduce the damage to the player even in modes with Permadeath? I don't understand why the new generations should be seen as a herd incapable of getting good
PC