Zero sense of discovery. A formula shift for Metroid that genuinely does not work. An empty desert hub connecting multiple hyper linear zones that completely railroad the player and practically hand everything to the player on a silver platter. The game asks very little from the player. Most gameplay involves just having the right power. Occasionally there will be a more interesting morph ball platforming section or more involved puzzle. The bosses are one of the only highlights of this games. Truly abysmal level design.