Scorebot
User Overview in Games
7.8Avg. User Score
User Score Distribution
positive
4(80%)
mixed
0(0%)
negative
1(20%)
Highest User Score
Lowest User Score
Games Scores
Aug 23, 2013
Alpha Protocol4
Aug 23, 2013
Hands down, in the bottom three of games I have ever played. I got about halfway through the game and had to stop myself from continuing on not out of frustration, but sheer boredom. The idea of an RPG espionage where you become the quintessential super spy was a brilliant idea. The custom "class" development was a brilliant idea. The gadgets, weapons and overall equipment was a brilliant **** one thing I will give this game total props for is a more immerse dialogue than I have experienced up to date. The conversations were fluid and will run past you if you don't think on your toes and I feel as though the developers created this dynamic dialogue system where it does actually feel like you are interacting with the NPC's. The tragic thing is, this game had a LOT of potential for me. There were a lot of good ideas. Sadly, good ideas did not end up translating to well thought out game mechanics. First, lets start with combat. Or rather, lets start with how bad the combat system is. The huge difficulty I found was poor level design and a horrific gunplay system. More often than not, to hit my target and make it relevant I had to aim at a target for 1-5 seconds at a time depending on my class and make sure my cursor stayed on target. If I drifted off for the slightest second I had to re-aim and wait for the crosshair to once again lock-on. This wouldn't necessarily be a problem...except that during this entire ordeal of landing ONE shot I'm being peppered by bots with ridiculous accuracy. To naturally hit a target you have to basically stand up with a glowing red alarm on your head and broadcast to the world that you would like to be shot. Repeatedly. While the game has a blind-fire **** doesn't really do anything. Enemies aren't really suppressed by it and every once in a while a stray bullet *might* find its target. Next, the abilities. As someone who enjoys using ability based-characters in a game, this was a total letdown. Cool-downs are horrifically long, but your abilities need to be used rather frequently especially if using a sneaky saboteur character (i.e. NOT a shooter). I can't tell you how many hours I spent sitting in front of my television waiting for an ability to recharge simply so I could sneak past the guard next to a door who NEVER moves as I used up all my gadgets sneaking past the other 5 guards who do the same thing. All this waiting will eventually becomes monotonous and outright boring. Also be prepared to never die as many locations are ruined by a poor checkpoint system which has you respawn in front of shotgun buddy who promptly kills you while the color is still returning to your screen....Over and over and over again. Furthermore, a lot of "secondary missions" are mandatory and are rarely obvious. I remember one level in particular with disdain where I spent hours trying to clear a courtyard in a forced gunfight only to be killed over and over again as my character couldn't even manage to hit the nteenth story mansion behind all the bad guys. Come to find out, if you purchased "intel" before the mission you could gain access to a sniper level which makes the mission significantly easier and even somewhat fun. The problem is realizing this and getting to it is so non-intuitive its frustrating beyond belief. I'm sure late game it becomes fun as many character-related problems likely evaporate since cool-downs decrease and guns become usable, but for the first 10 hours of gameplay the whole thing feels like an overly tedious grind session. This game had a lot of potential and I wanted to like it. I really did. But after spending hours upon hours either waiting for abilities to cool-down, running out of ammo/gadgets, or being instantly killed because of a poorly thought out checkpoint system I had to put the game down to retain my sanity. Its a shame, because this game *could* have been great. (+): Great concepts, highly interactive dialogue system, good plot (-): Lackluster graphics, poorly executed gameplay mechanics, horrifically executed abilities, occasional game breaking bugs, too many "forced" shootouts make playing non-shooter characters nearly impossible early on
Xbox 360
Aug 22, 2013
Resident Evil: Revelations8
Aug 22, 2013
As a diehard resident evil fan whose last purchase was RE 6 I did not hold high hopes for Revelations. Regardless, being the fanboy I am I felt compelled to purchase the game. Now that I have played it from start to end I am glad I did. While its not quite as good as RE4 or the remake of the original it is hands down better than just about everyone since then. Although you certainly have the shooter feel in the way the character interacts with the environment, it does feel like a survival horror. As any good survival game, I can't tell you how many times I ran around like a freaked out turkey on Thanksgiving because my ammo count was low. Ever run into a fleshy blob that runs after you with a buzz saw for a hand? In most games these days its not so terrifying. Ever run into one with quite literally just enough bullets to take him down? THAT is scary. Though the graphics are lacking, it is to be expected. It is after all, a ported game and as such it is a given the graphics will ultimately be subpar. While not up to specs with other console/PC games the graphical transition from 3DS to Xbox 360 is done well enough to where I am willing to forgive some basic failings, like Jill's lead-lined hair. As for the plot, lets not kid ourselves. This IS Capcom we are talking about. While the plot is better executed than some of the other more recent resident evil titles it is okay at best. The campaign is more similar to some of the older titles in that there are easily solved puzzles, limited ammo and everything wants to kill you. If you manage to survive this you also get the ol' "Go nuts and kill everything" weapon for a mindlessly fun gooey killing spree. It doesn't really re-invent the wheel, but it gives you a wheel you would be okay with putting on your car. Where Revelations really shines however is the new raid mode. Similar to the well-known Mercenaries game mode it adds an RPGish element for an experience not seen in any other RE game to date. I'll admit, when I saw the trailers and screenshots I was skeptical at first as I felt the whole concept seemed like a cheesy cop-out. Just like most of the rest of the game I am glad I was wrong. The level up mechanics are well done and balanced. Effectively, it turns much of the campaign into little bite sized combat levels where you go dungeon diving for loot. While this normally tends to get repetitive for me, the levels are long enough to have substance but just short enough to not drag on and become tedious hour-long expeditions where you fight goblins for hours on end. As for the gameplay itself, it definitely turns around back towards the survival-horror roots which started the franchise. The new enemies Oozes feel more like the zombies of old in that they are slow, lumbering beasts that take a ridiculous amount of bullets to kill, even if you aim for their weak spot the hea--- er I mean difficult to hit arms. (Wait, what?) Also LEARN TO DODGE. Let me save you a lot of time and grief caused by the poor dodge tutorial, you dodge by tilting the control stick up right as an enemy starts their attack animation. Though it seems like a small little detail it makes a substantial impact on the game. If you don't learn this simple little maneuver be prepared to spend a lot of time listening to the game tell you how you died...again. Once you learn this, the game goes from being overly tedious thanks to all the dead end hallways (which admittedly contribute to the survival experience) to exceptionally fun, just don't get trapped in a corner by several enemies or you will enter the aforementioned "Turkey mode" where you will promptly be eviscerated, stuffed and served raw. All in all, this isn't what I would consider the "Perfect" Resident Evil game. The combat can be a bit clunky at times, the weapons occasionally feel a bit too powerful and the puzzles are still way too simplistic to be considered a real challenge. Nonetheless, its certainly a step back in the right direction and I would highly recommend it to any fan of the series.
Xbox 360
Aug 22, 2013
Baldur's Gate II: Shadows of Amn10
Aug 22, 2013
Do you enjoy deep and rich story-lines? Do you like making ridiculously powerful characters? Do you enjoy a plethora of side-quests? Do you enjoy creating 50 different characters whom all interact with the world differently? Do you like berserkers armed with miniature giant space hamsters? If you answered yes to any of the following **** should already have this game to be honest. I purchased this game 15 years ago and I still play it as if it still has that new game smell to it. I could go in depth as to all the reasons why this game are great but mere words simply do not do this game justice. This is something you simply have to experience to fully appreciate. The only downside to this game is that the path-finding leaves much to be desired and oftentimes your characters get lost walking in a straight-line. Thankfully any member of the Radiant Heart or the Cowled Wizards, the in game law officials, who approach you to ask for a breathalyzer test can be struck down with lightning, or better yet, turned into a squirrel. If you enjoy or even dabble in RPG games This is a must buy, twice if you possibly can.
PC
Aug 22, 2013
Antichamber9
Aug 22, 2013
Take all the colors from a psychedelic lava lamp couple it with a well thought out mind@#%& and you essentially get Antichamber. This game takes all assumptions of reality such as straight lines, consistent shapes and logic and throws it completely out the window making for what I consider to be one of the first intuitively puzzle games I've ever played. This game does not reward you for thinking outside of the box, it rewards you for re-inventing the box. Even when it decideds to punish you it does so in fun and creative ways which make you ask yourself "What the Hell just happened? THAT WAS AWESOME!" Even when you fail a puzzle, which will happen more often than not, the failures are often performed in such fantastic manners that even failing is fun. I can't tell you how many times I ran into a room and purposely failed it simply to fall down the chute I dubbed "the rainbow tube" because I enjoyed the color and the freefall. Make no mistakes, Antichamber is substantially different from your typical puzzle game in that it rewards broad thinking rather repetitive motions as most modern or preceding puzzle games do. Yes, there are techniques you will use more than once, but often they are applied in a manner which they are tacked on as a composite to a larger puzzle rather than being a derivation of a repeated solution. Simply put, no two puzzles in the game are the same or even close to being the same. Make no mistake; this is not an easy puzzle game and unless you enjoy a little bit of intellectual sadism, or at the very least pretty colors, chances are this isn't the game for you. All in all, this is a game for people who enjoy trial and error erm, trials who don't mind failing in fantastically mind blowing ways. The puzzles are all unique and well thought out and there is a huge amount of satisfaction to be had in completing a puzzle and then handing the game over to your friend. Nothing seems to quite beat resisting the urge to tell them how incredibly simple the puzzle they just spent an our on really is after you spent roughly the same amount of time stumbling through it yourself. The only reason I don't give this game a 10/10 is because as an indie game, with the proper support I could see this game being markedly better than it already is and believe me, that's saying something.
PC
Aug 21, 2013
BioShock Infinite8
Aug 21, 2013
This game really boils down to the question, do you focus on plot or gameplay? As far as plot goes, the game manages to surpass its predecessors. The characters are highly believable, the plot is well executed and as far as overall storytelling goes, the game easily lives up to the hype and is deserving of all the praise it has received. As for the actual game play itself, **** fun but it there isn't anything original that hasn't been done sadly. For the most part, the RPG-ish element that felt present (i.e. finding weapon upgrades, saving up EVE for those high priced plasmid upgrades) is largely if not entirely replaced by an admittedly more expansive but largely uninspired shop system. Basically, whenever you want any upgrade outside of your health/vigor(eve)/shields, yes I said shields you go to the circus of values. Even the player upgrades are reduced to search and retrieve missions. As for the shooter mechanics, the ability to use the Columbia rail system is fun and leads to some interesting combat mechanics, but after awhile it really does become repetitive. Between the cliche two-gun system, the attachments and the regular repetition of getting into a fight, killing some bad dudes and moving forward the actual gameplay feels far more linear and doesn't encourage players to explore around as in the previous two titles. Don't get me wrong the actual gunplay is SUBSTANTIALLY improved over its predecessors. The weapons feel smoother and the actual guns all have different purposes which will have you weapon switching to suit each **** I get the same thing (speaking purely of gunplay here, NOT plot/art!) in Halo to be honest. Overall, Bioshock Infinite is a good game I would still recommend to **** unless you are looking for a narrative-driven game in which case you will enjoy this significantly more than I did, its just another well-done shooter, but really nothing that is groundbreaking in terms of raw gaming mechanics.
Xbox 360