FloralPetticoa
User Overview in Games
5.3Avg. User Score
User Score Distribution
positive
1(10%)
mixed
7(70%)
negative
2(20%)
Highest User Score
Lowest User Score
Games Scores
Nov 15, 2015
Fallout 43
Nov 15, 2015
Unfinished, bug ridden mess that only managed to garner a 3/10 from me for moderate improvements to combat, a reconfigured SPECIAL system and Bethesda's usual environment building.
PC
Mar 11, 2015
Brothers: A Tale of Two Sons9
Mar 11, 2015
Brothers is never very difficult but given the aim seems to be to develop a relationship between the brothers and the player a more difficult game with more deaths probably would have killed the pacing and thus been detrimental to the growth of the relationship. I feel like the game should have felt more dangerous at times for greater contrast, though the couple of times that it was more dangerous the game-play suffered. Otherwise fantastic game.
PC
Mar 11, 2015
Gravity Ghost5
Mar 11, 2015
Interesting ideas which were individually executed well, though it felt like the pace was a little slow, too few ideas over too many levels. The length of her hair being a resource gauge for terraforming was cool and the Guardians were entertaining but there just isn't enough challenge, content or promise of content to bring me back. The experience as a whole fails to capitlise on it's unique mechanics.
PC
Mar 11, 2015
Warhammer 40,000: Space Marine5
Mar 11, 2015
Only recommend for fans of the 40k universe. Seems like a lazily thrown together game. Big and dumb, lots of noise both visual and audible combined with a very close third-person camera can make game-play very confusing. Add to this the use of squigs whose presence is usually signalled only by their screech with is inaudible through combat and you end up with too many deaths that feel cheap. Enemy's hits will register despite that on screen they miss by meters and illogical enemy design, for instance Orks who carry massive shields are most easily defeated by being rushed head-on with a melee weapon. The idea that you can only heal by executing enemies is cool, though it is bewildering to watch Captain Titus stand still for half a second or more after finishing an execution or melee combo just blithely allowing enemies to wail on him before the player regains control. The PC port was obviously not a priority, the most obvious evidence is the key bindings. To zoom with scoped weapons you press
PC
Mar 11, 2015
Mirror's Edge5
Mar 11, 2015
Mirror's Edge is generally unpolished with temperamental controls, inconsistent use of runner-vision, Merc's often crucial audio being drowned out by combat, bright colours being used for both guidance and decoration which often left me confused as to where to go and what to do. The game should have been cut in half if not more with a much greater emphasis on 'flow' and retailed for $20.
PC