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BlueRaja

User Overview in Games
4.8Avg. User Score
User Score Distribution
positive
17(33%)
mixed
7(14%)
negative
27(53%)
Highest User Score
Lowest User Score

Games Scores

Jan 25, 2014
The Bureau: XCOM Declassified
6
User ScoreBlueRaja
Jan 25, 2014
A lot of people seem to think this is an attempt to remake X-Com from a third-person viewpoint. It's not, and if you come in thinking that it is, you will be sorely disappointed. Instead, this is an entirely different game, taking place in the X-Com Universe. The game clearly took inspiration from Mass Effect - the fighting, the dialog choices, even many of the abilities are set up exactly the same. However, it's missing the RPG-elements and side-quests that made Mass Effect so great. It seems like a game made by Mass Effect fans, who didn't quite 'get' what made the game so great. Thus, if you haven't played Mass Effect before, you should be playing that instead: you'll have basically the same experience but 100x better. And if you have played it, you'll probably be disappointed by this poor clone.
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PC
Nov 9, 2013
Knock-knock
0
User ScoreBlueRaja
Nov 9, 2013
Played this game for an hour, nothing happened. I walked through six houses and turned on all the lights in all the rooms. Sometimes the lights would go out, so I'd go turn them on again. My character kept talking about 'hiding' and when to turn the lights out, but none of it made any sense. There was never anything for me to hide from. One time when I was unlocking a door, a ghost walked through it, and then I had to start the level over for some reason. There was no opportunity for me to hide from it. Other than that, this was just a game about turning on lights. Dear god was that boring.
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PC
Oct 23, 2013
Paranautical Activity
3
User ScoreBlueRaja
Oct 23, 2013
I was excited when I heard this was like an FPS version of Binding of Isaac; but unfortunately, I got three floors in and got super-board. I was hoping for an at least mildly-entertaining roguelike: lots of cool powerups that work together in various ways, a large variety of enemies that require different strategies to defeat, etc. Instead, every room of every floor is the same: strafe in circles and shoot every enemy. The variety of enemies is also extremely small (at least on the first three floors). If you enjoyed Hard Reset or the original Quake, you might enjoy this game; but if you prefer the deeper, more strategical FPS games like Half Life or Deus Ex, you'll probably want to look elsewhere.
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PC
Oct 19, 2013
Prime World: Defenders
4
User ScoreBlueRaja
Oct 19, 2013
A mix between a card-collecting game and tower defense is an incredibly awesome concept, but unfortunately this game is very poorly executed. The difficulty spikes are too steep, requiring you to grind "challenges" (which are really just previous levels) constantly. By the midway point of the game, you are literally spending >90% of your time just grinding. If there wasn't so much grinding, this would be a great game, but would probably only last three hours. As it stands, it's a bad 30 hour game due to the 27 hours of grinding necessary.
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PC
Sep 28, 2013
Gone Home
8
User ScoreBlueRaja
Sep 28, 2013
It's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the price which, I agree, is hefty ($20) for a 90-minute game. I think this game would be worth the price at $5, though.
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PC
Sep 25, 2013
Papers, Please
10
User ScoreBlueRaja
Sep 25, 2013
For such a stupid concept, the author (yes, one guy) did a ridiculously good job. A small slipup and this game could have EASILY become repetitive, but he polished it so well (a bit of unique dialog here, a side-goal there) that it never actually feels that way. This is exactly what I game should be. I don't think this game could really be improved upon at all.
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PC
Sep 21, 2013
Towns
1
User ScoreBlueRaja
Sep 21, 2013
This game might have been good, with a tutorial. As it stands, I have no idea what the heck is going on. The "tutorial" maps are just easier maps, they don't actually teach you how to play.
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PC
Jun 1, 2013
Don't Starve
3
User ScoreBlueRaja
Jun 1, 2013
The only reason this game is so popular is because it's been on the steam homepage for months. Really, months. Even longer than Bioshock Infinite. Why? I have no idea maybe the developer knows someone in Valve. In any case, it's half-decent as far as indies go, but there are much, much better (including Mark of the Ninja and Shank 2, both by the same developer as this). I would wait for this to be in a bundle before getting it, it's a pretty slow clickfest. Fun for the first time you play it, but it takes a ridiculously long time to get to the mid-game, which severely limits its replay value.
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PC
May 26, 2013
Bad Bots
1
User ScoreBlueRaja
May 26, 2013
haha oh man, I tried to give this game a chance, but it's just so bad. It's so unpolished it feels like a student game. My character's animation always faces to the right, even when he's moving left. There are a lot of missing sounds: a lot of things that seem like they should make noise don't, and there's areas with no music that really feel like there should be. Navigating the menus with a controller doesn't work right. Fighting enemies has no depth at all. I gave one point for the laugh, but I would not recommend this game for free, nevertheless the outrageous $10 they want for it on Steam. On the plus side, the artwork is really well done.
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PC
Feb 17, 2013
The Path
0
User ScoreBlueRaja
Feb 17, 2013
Boring, slow, pretentious. You walk along a path, moving really really slowly. If you walk for long enough, you reach grandmother's house and the game starts over. If you walk off the path, some weird and completely arbitrary events are triggered (ex. I found a woman playing piano in a gazebo, and the game gave me some philosophical one-liners about living life the way I want to, or something). There's no storyline or entertainment of any kind. Don't waste your time.
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PC
Feb 3, 2013
Antichamber
10
User ScoreBlueRaja
Feb 3, 2013
I don't give out many 10's, but this game earned it. It doesn't look like much from the pictures, but in my book this is the first first-person-puzzler game to even come close, and possibly match, the brilliance and uniqueness of Portal, besting even Quantum Conundrum and Qube. There's no witty narrator, or even a storyline; you simply start in a black room, then walk around a mansion(?) where the laws of physics, logic, and sanity don't apply. The puzzles are rather open: unlike Qube, you do not simply linearly progress from one puzzle to the next. Rather, it's more like you can do the puzzles in almost any order you want, and you often don't even know if you're solving a puzzle or simply exploring. The game does many things to disorient you and punish you for conventional ways of thinking, but it's never done over-the-top or in a way that will simply frustrate you; an incredible amount of thought must have been put into this game. It's hard to explain how it does that without giving away any spoilers --in fact, it's hard to explain anything that happens in this game at all-- but it should suffice to say, if you enjoyed Portal, you will enjoy this. And of course you enjoyed Portal, so go out and buy this. PS. Valve needs to hire this guy to spearhead Portal 3.
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PC
Jan 28, 2013
No Time to Explain
5
User ScoreBlueRaja
Jan 28, 2013
I *really* want to like this game, but right now the controls are just so clunky it's hard to enjoy the game, because you feel like you spend most of your time fighting against the controls. Mouse+keyboard were fine when this was a free flash game on Newgrounds that I could play instead of doing homework at school, but as a polished, paid-for game on Steam, it's not enough - this game needs Needs NEEDS controller support. I will update my review if and when the authors add controller support - hopefully in time for their first big Steam sale, which is when they'd make most of their sales.
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PC
Jan 22, 2013
Metro 2033
1
User ScoreBlueRaja
Jan 22, 2013
I really don't understand the positive reviews. I really REALLY wanted to like my game, but I keep forcing myself to come back and play it, and just can't seem to finish it, because it's SO bad. The game relies on stealth, but there IS no stealth - as soon as you kill anyone (even with a silent pistol, even if they were alone) or are seen by anyone, EVERY enemy immediately knows where you are and begins shooting at you with their god-like accuracy. Even if you sneak away, they all always know where you are. Even worse is the writing - the individual characters' writing are fine, but every situation in the game feels COMPLETELY forced and makes NO sense whatsoever. "You've never left the station, but now I'm going to give you a gun and you're going to go on a quest." Why? "Alright, let's split up; you go straight through the building full of vicious mutant dog things that want to kill you, and I'll take the safe route going around the building" Why!? "We've never met you and have no qualms with you, but if we see you we'll shoot you on sight." WHY!?!? The overall plot seems cool (something to do with psychic mutants), and I want to know what happens, but all of the plot in GETTING there makes NO sense whatsoever! [UPDATE] Well, I encountered a bug that made it so I couldn't jump or uncrouch, even after reloading (yes I tried both crouch and crouch-toggle buttons). Then the game saved right as there were a bunch of bullets flying at my head, so when I reload I die instantly. At this point I gave up on this terrible, terrible game, and just watched the ending on YouTube. I'm glad I did, because it looks like I didn't miss much.
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PC
Jan 17, 2013
Chaos on Deponia
10
User ScoreBlueRaja
Jan 17, 2013
Well, I really liked this game, even more than Deponia. The storyline is great, and the writing is fantastic. The puzzles are also much better than Deponia, which had a few puzzles that were basically impossible without a walkthrough - there was still a few ridiculous puzzles, but not nearly as many. My only other complaint is that, like Deponia, the ending feels rushed and unresolved. Hopefully the final game in the trilogy will not be like that. I don't think I'd have paid $20 for this, but I don't regret paying $10 for it, and at $5 it would be a must-buy.
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PC
Jan 17, 2013
Infestation: Survivor Stories (The War Z)
0
User ScoreBlueRaja
Jan 17, 2013
Bought the game on Steam, I couldn't log in. Sent a ticket through their support; no response. Sent another ticket in through support. Again, no response. This was over a month ago, and I'm still waiting to hear back. Fortunately, Steam was nice enough to give me a refund. 0 score, because the developers don't seem to provide any support for this game whatsoever.
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PC
Dec 28, 2012
Thirty Flights of Loving
4
User ScoreBlueRaja
Dec 28, 2012
This is a neat tech demo, as it would be a very good way to tell a story... but the story given is not complete. There's only half a story (and not a good one at then), then it ends after literally 15 minutes. I would recommend this if it were free (not as good as Stanley Parable, but still cool), but my god do not pay money for this.
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PC
Nov 23, 2012
To the Moon
10
User ScoreBlueRaja
Nov 23, 2012
This is not really a game, it's more of an interactive story. That being said, it's the best interactive story I've ever played. It has the benefits of a movie (the sights and sounds help draw you into the experience) combined with the benefits of a book (doesn't have to be over in 100 minutes, so you get lots of extra character development and storyline). As a book, I probably would have given this about a 7 out of 10, but they did the "interactive" part so well (it draws you in rather than getting in the way) that if you enjoyed the story even a little, you really can't give it anything other than a 10/10.
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PC
Nov 23, 2012
Anna
2
User ScoreBlueRaja
Nov 23, 2012
It plays like a bad 90's adventure game: a terrible interface (four clicks every time I want to use an item? lolwut), no tutorial for the non-obvious controls, and puzzles so incredibly obscure and pointless that no one could possibly beat this game without a walkthrough. And even when you DO figure out a puzzle on your own, you don't feel like, "Cool, I figured it out," you feel like, "Wow, that was stupid." On the plus side, it looks nice, and has good music. But that's about it.
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PC
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