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AdamPhilipps

User Overview in Games
8.5Avg. User Score
User Score Distribution
positive
4(67%)
mixed
2(33%)
negative
0(0%)

Games Scores

Jan 17, 2012
Mighty Switch Force!
7
User ScoreAdamPhilipps
Jan 17, 2012
Developer Way Forward strikes again with its Mighty series, with their first title for the 3DS E Shop. Now if you're like me and bought the system at launch, you probably haven't visited the 3DS shop much unless you were picking up the ambassador games. Even if you did browse through a couple of pages on the shop, it might seem like Nintendo is just using it as a vehicle to sell its vintage soft where. However thanks to Mighty Switch Force and Pushamo the E-shop finally has some new must have games. If you take a close look at Mighty Switch Force, it
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3DS
Jan 17, 2012
Mario Kart 7
8
User ScoreAdamPhilipps
Jan 17, 2012
The words I
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3DS
Dec 7, 2011
The ICO & Shadow of the Colossus Collection
10
User ScoreAdamPhilipps
Dec 7, 2011
The complete Package. When i first played these games back in 07 they were considered to be at or near the top of the gaming world. Ico was considered to be one of the best, and most innovative puzzle games ever made, and Shadow of the Colossus, was the best action packed, heart racing game to ever grace the ps2. Now steeping ahead more than 5 years it's interesting to see how these games stack up to modern games. I'm glad to say that this time around neither of these game's left me feeling disappointed, In fact together they manage to make this collection masterful. The first thing i would like to note is that these game's got the much needed face lift they deserve. Not only that, but there was a lot of work that went into making these games look the best they will ever look. Before and after i got done playing shadow of the colossus/ico i pop'ed in the original ps2 disk's just to check out the difference between them. And on a 46" flat screen, the difference was outstanding. The ps2 version's looked more like a high-mid end psp games, you can barley make out any of the textures or even some of the objects in the game, not to mention that Shadow of the colossus didn't even play at 30 fps. The remakes however look like they could be early, flat ps3 games. Not to say that the games look bad in any way, both of these games were made with the developers understanding the hardwhere they were working on, so both of them are more focused on aesthetic value rather than textures or high end models or environments. Even without the use of high end textures, effects, and animation these game look exactly like they were supposed to, and both have their own very unique look . At no point in Shadow of the Colossus, or Ico did i louse the sense of immersion, because of how the game's looked. The only gripes that i had with these game's is that the controls are not perfect. Now as i mentioned before i have played both of these game's before so when i got around to playing the collection i already knew exactly how to work each game. So the controls were only off putting for one of two brief moment's of either game, but i can defiantly see new players having issues with the camera, horse and climbing controls of these games. However even the greatest issues never ruined either game for very long, and don't diminish the over all experience of the games at all. The thing that makes these games shine however isn't the game play, or the graphics, these games gave birth to an entirely new way that game's could be looked **** where the player experienced the story through the game play. When Fumito Ueda was creating Ico he didn't even think of it as a game, it was to be a new experience. It didn't have life bars, stamina, engaging combat none of the elements found in traditional **** doesn't even have a many elements of conventional story telling, the game doesn't use dialogue,character expression, or music most of the time. Nothing in the game tells you how you should feel about the relation of the two main characters except for how they interact with each other. The game proves that, it doesn't need anything, but game play to tell a complex story. Ico was the fist game to ever do such a thing, it literally turned game play into an art from. Shadow of the colossus also did the same to a certain extent. Even though wanderer almost never speaks, and doesn't display much emotion, at the end of the game i felt a great deal of empathy, and sadness for him, and the colossus he slew because of how the game played out. These game's are not conventional, and should not be judged by most conventional game standers. In fact the games would ultimately be ruined by adding modern innovation, especially Ico. You play as a kid that's twelve or so years old, who has to defend himself with a stick, modernizing the combat to make it even a little more like god of war, or devil may cry would kill the experience. The experiences that these games offer is complete, out side of some control issues nothing about them need's to be changed. If your just looking for a new game to play or want to experience some of the finest work in video game history this collection should not be over looked.
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PlayStation 3
Nov 17, 2011
Rayman Origins
9
User ScoreAdamPhilipps
Nov 17, 2011
The best looking 2D game of this generation? Iâ
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PlayStation 3
Nov 11, 2011
Sonic Generations
7
User ScoreAdamPhilipps
Nov 11, 2011
Will the Sonic cycle finally be over? If youâ
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PlayStation 3
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