Spore manages quite some feats – it's accessible for casual gamers, but at the same time so real and dynamic, able to offer hardcore gamers a demanding experience and, obviously, a more appealing one than in "The Sims".
Just as "The Sims" tapped into the human need to interact, Spore taps into a very deep and similar experience that few games dare to touch - to create and share.
There is no reason not to buy Spore. Whether you take hours of enjoyment out of the actual game or spend days building nothing but city halls, cars, boats, planes, and spaceships, Spore is a delightful work of mastery that strikes a balance between sufficient and excessive, somehow finding a middle ground that satisfies on a primal level.
In conclusion, Spore is definitely an exciting game in this time of repetitive ideas in an over crowded gaming market. It's not quite an RTS nor an RPG nor a strategy game but one that successfully combines all three genres into an exciting game that works quite well and is complimented with good graphics and a great premise.
The creative options on offer here live up to the three-and-a-half year hype, and Spore genuinely revolutionises the way user created content is implemented on a global scale.
Spore combines an enormous amount of innovation with a pretty much endless replay value and still manages to be accessible. It might not be as much a masterstroke as the Sims was, but it’s still one of the potentially best games of this year.
Spore's triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains. [October 2008, p.64]