Cloudheim is, by all accounts, a good game, but it is marred by uncertainty about its direction. A sort of jack of all trades but master of none issue. It is very important to remember this game is still in its early days and there's absolutely nothing wrong with that. In fact, in a few months, I think many of the issues I have with this game will either be solved or be on the way to being solved. Right now, though, Cloudheim struggles with its identity a little too much. If you can craft such a fun world to move about in, why punish me by giving me manual labor to do when I finally go home? The combat, when it works, is ludicrously fun. Using mobs like bowling balls and pins has never been better. The progression systems are a bit overwhelming, and there are probably a few too many in the game as a whole. Becoming a Nordic legend to save the world sounds amazing until you have to stop everything and deal with your overabundance of items in your inventory. [Early Access Provisional Score = 70]