WarkStelliar
User Overview in Games
6.3Avg. User Score
User Score Distribution
positive
4(44%)
mixed
2(22%)
negative
3(33%)
Highest User Score
Lowest User Score
Games Scores
Oct 11, 2020
Flipon8
Oct 11, 2020
Pretty fun and simple puzzle game, bosses were especially fun. Very good for such a low price.
PC
Oct 4, 2020
Ori and the Will of the Wisps10
Oct 4, 2020
Masterpiece, completely flawless. Improves on the first game in every way. One of my favourite games of the last 10 years.
PC
Oct 4, 2020
Tomb Raider (1996)9
Oct 4, 2020
Extremely immersive from start to finish, paired with some of the best level and puzzle design in the genre.
PlayStation
Sep 29, 2020
Duke Nukem: Land of the Babes3
Sep 29, 2020
Attempting to control this game is one of the most unpleasant experiences of 2020 so far.
PlayStation
Sep 3, 2020
Ary and the Secret of Seasons3
Sep 3, 2020
This game is so poorly optimized on ultra settings, that I had to frantically make sure I didn't just install a bitcoin miner on my PC. Only recommend if you are looking for an alternative to traditional GPU stress testing. Music and graphics aren't bad though. Season mechanic would be pretty good too if I could apply the Winter spell to the GPU while playing. 3/10
PC
Aug 11, 2020
Hellbound7
Aug 11, 2020
Extremely nostalgic gunplay and movement, as well as very classic level design reminiscent of Quake. A bit too short for the price though, and the dialogue is kinda cringey.
PC
Dec 18, 2019
Christmas Stories: Alice's Adventures7
Dec 18, 2019
Played without hints. The artwork was enjoyable, and the puzzles provided enough challenge to provide enjoyment without becoming overly frustrating. Many of the puzzles feature unique mechanics that I have not seen from other puzzle games. Audio wise, the voice acting was fine, but the barrage of Christmas music prompted me to mute it and replace it with my own.
PC
Dec 18, 2019
Choconoa2
Dec 18, 2019
Dual-shock controller was not recognized no matter how hard I tried, so I played with keyboard and mouse, though it was more just keyboard because any movement made the mouse controls futile. The levels are monotonous, janky, and very repetitive. The control scheme can't be changed at all so I was forced to use a more archaic control scheme than the 1993 release of DOOM for DOS. Adding to this, the perspective combined with the texture-less grounds, and unhelpful shadows meant that landing any jump felt more like landing a passenger plane with no wings. Admittedly I only played the 4 levels in the first world, and the game could transform into a masterpiece afterwards, but my experience was nothing short of a crash bandicoot clone made in a weekend long gamejam.
PC