RyanZ27
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May 31, 2026
Assassin's Creed Unity7
May 31, 2026
Assassins Creed Unity
Overall: 67%
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Funny enough this happened to be the first Assassins creed game I ever owned. There was some sale where they made the game free after Notre Dame burned down and I hopped on that **** fast. The fact that this is was my first, I think that explains why I never really had the urge to play another AC game until now cause wow was this a step backwards. In this game you play as a new assassin Arno who is on yet another revenge mission after he was framed for the death of his lovers father. I won’t lie he is probably the least interesting protagonist so far with maybe not the worst story of all time but after seeing one revenge story after another it burns you out. Idk from the very start to very end of the game he is just doing whatever for Elise and while that does make the ending significantly more tragic, it makes his relationship with the brotherhood **** and he da ends up getting kicked out lmao. Also Paris is really cool to explore but after how expansive and well designed the last few games were it just wasn’t the same to be stuck in one city. Idk gameplay/game design wise you’d sort of expect it to be significantly better than previous entries since it was the first game to be released on Xbox one so we are dealing with more powerful tech. The combat felt significantly less fluid I thought until I got the katana which is one of the most expensive weapons to buy. While the sidearms were fine and I found myself using them, **** was it hard to navigate the equip menu and that **** got me killed more times than I can count. And LB being the button to aim was just an awful decision. The way that all the side quest/collectibles were spaced out was so **** overwhelming to the point I couldn’t even see where I was on the map when I’d check it. That’s something I thought the last 2 games did really well but here it was so overwhelming. All that said I did like how they were implementing upgrades like lock picking and **** like that but even that could have been done better. There was a huge focus on implementing multiplayer missions which I didn’t even touch but it was so in your face about it. Along with that the side missions in general for the most part just felt like generic “go kill this guy” except for some of the “Paris stories” missions which actually had a bit of variety. They also added a new feature which was probably the best part of the game but I’d argue it’s not even new. Basically every other mission you are just given a target, a location, and how many people are around while you are just left to figure it out yourself. It’s very similar to like hitman I’d say but obviously simpler. Idk I found myself having the most fun during these missions so it’s a good thing they were so frequent. Somehow I also had the most glitches I ever had in one of these games it almost ruined it for me. Now the present day story is barely explored in this game but it somehow finds its way to ruin the pacing of gameplay. Basically templars would find where u are in the animus or something so u gotta go to some random ass other timeline through a portal and it was just annoying every single time. Nothing new was really offered except for that one time I got to shoot down a couple of planes. That was pretty cool. I mean ig gameplay wise it was better than the first person iPad missions but i liked the story and puzzles we got outta it lowkey.
Xbox One