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Mrki93

User Overview in Games
5.6Avg. User Score
User Score Distribution
positive
13(50%)
mixed
0(0%)
negative
13(50%)
Lowest User Score

Games Scores

Mar 8, 2022
Neverwinter Nights 2
10
User ScoreMrki93
Mar 8, 2022
I write this today as a chelange to those people that gave it 0s. I just finished my third time playing this game. First was back in 2007. I would like those people that said that this is "not a RPG", that it is "cheap rehash of NwN1", that "Obsidian made all crap". Giving a game that for "10-20 hours depending on how quickly you play it holds a very good quality" 0 is saying more about you than about a game doesn't it? I don't giva a **** if it is a protest vote. I would like to hear again from "Pike", "SamG", "Wombat" who thinks that "NWN1 was near perfect" and others. The game held it's own for 16 years, show me a 0 game that lasts that long. ****
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PC
Jun 13, 2021
Solasta: Crown of the Magister
4
User ScoreMrki93
Jun 13, 2021
A well meaning game that mostly fails. It is not second incarnation of BG2, it is not better then NWN or NWN2. People who keep saying that are either paid by the devs or devs themselves. I can understand such a behavior but I will not condone it hence this post. Camera is terrible. It so bad that is detrimental to game play. It's reminiscent of the original Neverwinter nights but somehow feels worse. There are bugs here and there, but mostly minor ones, nothing game breaking but the game has terrible loading times even on SSDs and game feels lagy and sluggish. Animations are nice but slow so you'll find yourself alt-tabing during painfully slow combats constantly (I am writing this while fighting some fire elementals). It relays heavily on reusing locations, I am surprised no one called them on this. Main quest locations are beeing reused for minor quest. Those fire elementals are at the same place I already went for the crown, I can only hope this is the last time. It reminds me of Dragon age 2, that how bad it is. Other technical details are mostly bad but I can live with bad voice acting, ugly faces and other stuff, it is after all an indie game. That I can live with that is one thing, that people are giving the game 10/10 is something else. Story is generic and writing and dialogs are nothing to write home about either. Why did they feel the need to insert some dialog "cut scenes" is beyond me. As stated faces in them are ugly and dialogs are average it would be better not to show that in close ups. Only thing they accomplish is spending devs time and money in showcasing deficiencies of the game. It invites comparison with NWN2 and it that comparison it loses badly. Tactical Adventures just isn't Obsidian. The minor quest are mostly fetch quests with added caviat of fetching things from the main quest's visited locations wehere you find a new mob to kill before fetching and going back. Very little efort is put in them, nothing is memorable, just there to pass the time. Combat is perhaps only thing that redeems the game, it is not Divinity original sin good, but good enough. Or it would be if it was not slow and sluggish as **** It came to a point that I just wished for an auto calculate feature. Especially random encounters on the world map. They firstly take a lot of time to load, then even more to finish boring generic combat with enemies you already saw hundred times before and then again to load back to the world map. I dread times when I have to travel far. RNG feel somewhat skewed in enemies favor but I have that feeling on most of the games so I can't confirm if that is rely the case. The verticality, I am sure devs are proud of works only in a sense that it prolongs combat duration by making enemies hard to reach. Unless you are a mage or ranged that is. Being a rouge in this game just has no point. The same verticality scrues pathfinding in game outside the combat. Unnecessary jumps, climbs, falls, crawls just add to the prevailing feeling of slowness. Thank good for the on map quick travels. The game prise it self for implementing 5th Edition D&D to the T. Implement it they maybe did (not realy, some classes are absent, darkvision is nerfed...) but what they also did is for example making Sleight of Hand useless. What's more: it is present in the character creation but you can use it anywhere. I just don't see the logic of having something and not using it. Sleight of Hand is not the only thing that get this treatment, but it is the one I miss the most. So in the end 4/10 mostly for the efort, anything else in this game...
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PC
Nov 24, 2015
Hard West
4
User ScoreMrki93
Nov 24, 2015
Nice presentation, the concept seams fresh but it's core game play - turn based combat is just meh. It gets old very quickly. If you compare it to lets say Shadowrun it just looses badly. Just about 2 hr in and I have no desire to play the game. Stupid card system is just lazy excuse for RPG elements. If you don't wont character development then don't do it. Putting cards is just checking the box. And luck system?! What's the point of it? All the special abilities spend it and the only way to get it back is to be shot!?! Consequently I never used any of them. Not that I ever had the need since most of them are highly situational or gimmicky at best. Also having loosely connected scenarios instead of a full campaign is also lazy, and aforementioned nice presentation can't hide it.
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PC
Sep 27, 2015
Skyshine's Bedlam
0
User ScoreMrki93
Sep 27, 2015
People keep saying it has something to do with Fallout. Ha!! Apart from post apocalyptic theme it has nothing in common with it.I hated Banner Saga, but this is worse. Saga at least had nice drawings and nicely told story with distinct characters, this has nothing of the sort. Graphically obsolete, mechanically shallow (combat is just WTF?!), tutorial is non existent (or it's buried somewhere hard to find), interface is counter intuitive... the list goes on. I have to give my thanks to CODEX for saving me money on this piece of **** game. Uninstalled it 15 minutes after installing it, so minimal time lost. P.S. Please stop making ****ty games.
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PC
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