Mkt2015
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Feb 15, 2015
Darksiders II7
Feb 15, 2015
Darksiders 2 is a game that does a lot of things right and several things very wrong. The first game was a mash of different genres and its successor does it as well, from borrowing elements from Zelda, Prince of Persia and even Diablo, it mixes things up in a brilliant way. Going from platforming to puzzle-solving, getting a random new item to equip is a treat. The one of the worst things about this game has to do with the best thing. Mixes things up is very interesting and the variety is nice, but the puzzle-solving tends to change too fast and the platforming never lasts long. You will go from one kind of puzzles to another kind, never fully enjoying them. You would think that the second dungeon would also borrow puzzle elements from the first, but it doesn't. The platforming is great since it gives the world a nice vertical feel where you are not too cramped wherever you go, but its still limited. Prince of Persia would give you a room and the platforming itself would be a puzzle. One of the highlights I had while playing it was getting to a particular place and it is several minutes of just climbing walls and shimming around things. You only really seem to do platforming when you're going from one place to another. The rpg elements are nice but the effects of different items don't really seem to matter. I saw a weapon with the ability to freeze but the percentage was too long for me to care about. Each dungeon roughly has one level higher enemies, so dungeon one has level one enemies, dungeon two has level two **** so on. I would have liked that if the items you get from a chest are random, chests need to reappear, but they don't. Why borrow randomness from rpgs, if the treasure chests don't respawn? One unique thing about Darksiders 2 is possessed weapons. They are weapons that gain strength from other weapons. However great Diablo III is, I don't even think that game has this feature. The story is not that great and every person is only willing to help you if you do three things or do something for someone else. After about ten hours I was officially tired of the game. I thought that there was going to be 7-10 dungeons max, but I was wrong. After you have beaten everything on the first map (the forge lands), you end up in a new are with other things to do. In total, there are four areas that you end up going to. It seems like the designers simply wanted to make the game longer. Its weird how a game can be longer, but then the platforming and everything else never really gets to shine. I loved the first Darksiders game and thought it was a bit short, but adding an extra ten hours to a game just doesn't feel right. When I got to the end of the Forge Lands, I thought I was done. The goal was to get to the Tree of Life. I had no idea I still had 10+ hours of gameplay ahead of me. The game could have been fantastic, but if it wasn't for its length and not using all elements to the best they could, its only a 7.
Xbox 360