CorbeauNoir
User Overview in Games
3.4Avg. User Score
User Score Distribution
positive
1(20%)
mixed
1(20%)
negative
3(60%)
Highest User Score
Lowest User Score
Games Scores
Mar 5, 2013
SimCity0
Mar 5, 2013
I haven't purchased an EA game since Mass Effect 2. Considering the sort of feedback from the considerable majority of users have given, I want to thank them for helping to keep the streak alive. Is it really too much to ask that a game for once NOT be geared towards the lowest common denominator? It's like if every movie released in the last three years were on the same level as Jack Jill.
PC
Jun 4, 2012
Team Fortress 29
Jun 4, 2012
What can I say, the game is just fun as **** I think they've gone a bit overboard with all the different weapons/hats - some kind of vanilla mode for servers would be a nice option - but at least there are alternative methods to acquire everything beyond having to pay for them.
PC
Jun 4, 2012
Diablo III0
Jun 4, 2012
Blizzard treats you, the paying customer, as guilty until proven innocent and disguises it with a weak excuse involving the inventory system. Enough said.
PC
Jun 4, 2012
LIMBO2
Jun 4, 2012
I'm going to get burned alive for this but this game is incredibly pretentious and boring. Some of the puzzles have clever mechanics but so many of them are glorified trial-and-error that you're essentially forced to die a few times just in order to figure out what it is you're supposed to do - it's artificial difficulty at its most blatant. PLAYDEAD was obviously aware of this considering that despite how incredibly short the game was - at a stretch you'll complete the entire thing including most of the achievements within 3-4 hours and unless you're absolutely dead-set on clearing off achievements tables there's no reason to play through it again afterward - there are checkpoints EVERYwhere for when you inevitably run into a situation you can't possibly avoid dying from without knowing what to do beforehand. For such basic controls they're very sloppy when employed with a keyboard, especially late in the game when you start getting flipped around in all kinds of crazy directions. Maybe the respond better with a gamepad, if so fair enough. The art style is okay, although PLAYDEAD apparently can't resist the opportunity to cram in as many opportunities as possible to go "Hey, look at this grimdark subject matter in our game that we're never going to bother to even attempt to contextualize! See there are people hanging from a tree in a background, go forth and fill 50 pages worth of forum posts with your hipster friends about what Freudian implications are being suggested!" I get that people are for whatever reason getting a raging boner over how 'artsy' the game is, but it just comes off as pseudointellectual **** put it just for the sake of getting people to over-analyze absolutely everything about the game. I guess if somebody can literally piss into a jar and have it be it art simply because the artist declares it so, why not LIMBO too? I got this as part of the Humble Bundle for a buck so it's not like I can say I was ripped off, but I'd have been very upset had I actually paid ten dollars for this.
PC
Jun 4, 2012
Superbrothers: Sword & Sworcery EP6
Jun 4, 2012
If nothing else it's worth it for the soundtrack - especially if you picked it up for cheap as part of the current Humble Bundle. That said, it's not really a 'game' as much as it is an interactive vehicle for the excellent pseudo-electronic score. It's obviously intended for a touchscreen, the gameplay and combat mechanics are extremely limited and navigating from area to area is a bit frustrating to control using a mouse, especially later in the game when you're being chased by Generic Evil Spirit. It was at least moderately engaging and they keep it short and sweet, but beyond the music I don't really see why S:S&S is getting the praise it is.
PC