
SummaryOne of the most popular games at Miniclip.com has finally arrived to the iPhone! The world of Fragger is at risk, and he needs your help to explode all enemies! Unleash your shooting abilities to kill all the enemies and unlock 3 different perks! Featuring 40 challenging levels, and 3 difficulty modes, Fragger guarantees you many long hours o... Read More
Developer:Miniclip.com
Fragger
iOS (iPhone/iPad)
Released On:
Jun 3, 2010
Metascore
Generally Favorable
81
User score
Mixed or Average
5.8
My Score
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All Platforms
Metascore
Generally Favorable
81
50% Positive
3 Reviews
3 Reviews
50% Mixed
3 Reviews
3 Reviews
0% Negative
0 Reviews
0 Reviews
Feb 12, 2011
100
Fragger is a deviously fun game that's quick and easy to pick up and play.
Feb 12, 2011
100
What started out as a competent Flash game has quickly come in to its own on the App Store and now boasts 130 levels with more on the way; HD content; and a physics puzzle style that's satisfying to solve.
Feb 12, 2011
80
Fragger is a solid, well-developed, addictive pick-up-and-play title that should appeal to both casual and hardcore gamers alike.
Feb 12, 2011
70
A neat action puzzler, Fragger is another example of a popular Flash game making a welcome leap to iPhone.
Feb 12, 2011
70
It's hard not to draw the comparison between Fragger and Angry Birds, but the similarities are obvious. Fragger has arguably better level design than Angry Birds, but Angry Birds has a bit more variety because of its different types of birds, so the two coexist well and are certainly not clones.
Feb 3, 2026
60
Ultimately, the overwhelming frustration makes Fragger HD a huge pain in the butt.
User score
Mixed or Average
5.8
50% Positive
2 Ratings
2 Ratings
25% Mixed
1 Rating
1 Rating
25% Negative
1 Rating
1 Rating
Nov 1, 2011
5
This game had my spidey-senses going all kinds of crazy - Some of the spikes in difficulty throughout the game are incredibly severe, meaning that generally every 10 levels or so, you hit one that is incredibly difficult and takes ages to get past. It's competently put together, but feels like the level designers deliberately expanded the length of the game by putting in some crazy-hard levels... And the "clear this level for $1.99" style micro-transactions lead me down an even more cynical path...





























